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Citadel15635

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About Citadel15635

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    Citadel
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  1. emit packed rigid bodies efficiently

    In a packed prim sim, is it possible to emit packed rigid bodies and animate the scale each rigid bodies over time? So each point would emit at a scale of .1 and animated to a scale of 1 over a second or two? I believe this is with fractured rigid bodies but I would like to control the sim with pop forces. I'm attempting to create an effect of particles emit over time at a small scale, scale up while colliding nicely. Thanks in advance!
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