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RayFoundry

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About RayFoundry

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    Peon

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  • Name
    Daniel Zimmermann
  1. /mat context node clutter

    Great! Thanks for guiding me into the right direction. Works
  2. /mat context node clutter

    I must be doing something wrong. If i create a RS_Material in the /mat context and set the material in a Material SOP in the Geo, the material is not rendered. If I put the RS_Material into a shop context, it works. I'm on Redshift 2.5.30 and Houdini 16.0.705.
  3. /mat context node clutter

    It supports it - but I would call it "fully". You still have to wrap the shader into a "RS Material Builder". The prototyping aspect of the new /mat context is lost for me because of that. Actually I wonder what the difference is to using a material in shop context tbh. Regarding the RS prefixes: True. In Arnold it's sadly not prefixed. P.S.: In Mantra, if you change a material property of a material this is reflected in IPR - even if the material is set through a material stylesheet. For Redshift it's not (when using material stylesheets). No big deal, but again not quite "fully" integrated.
  4. /mat context node clutter

    Hi there, I'm using Arnold and Redshift as thrid-party render engines in Houdini. The new /mat context is very nice with one big exception - third party renderer nodes are all displayed along with the Mantra nodes in the /mat context. An example would be the Multiply node. I have one from Mantra, one from Redshift and one from Arnold when I hit the TAB key in the /mat context. And no way to differentiate between them before placing. Now my question: * How are you handling this situation? * Is there some way to filter? (I know that I can just drop a Material Builder and inside it, it's all filtered for Mantra. But then I can't drag noise nodes to the viewport for example and it's generally a bit of a workaround IMHO) P.S.: I know that Redshift and Arnold don't support the /mat context yet fully. This is about shading with Mantra from the /mat context. Many Thnaks, Daniel
  5. Unity Shaders for Vertex Animation Export Tools

    Finally some love for Unity. Thanks!
  6. Were you able to get it running? It's not working for me with the latest release supporting 15.5.480 including Indie.
  7. Arnold for Indie errors [solved]

    No, I'm just adding the Arnold ROP, setting the correct links to the cam and rendertarget (which i'm using the provided Digital Asset for) and press render. (Edit: Also using the Arnold Standard Material on a sphere geo). As far as I'm aware, the ASS export tab is hidden anyway from the ROP otl by detecting the Houdini version. There's a python expression checking for houdini or houdini educational.
  8. Arnold for Indie errors [solved]

    I'm having the same issue. HtoA - Error whilöe writing ASS file (-1)
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