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vhalldez

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vhalldez last won the day on April 24 2017

vhalldez had the most liked content!

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About vhalldez

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    Peon

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  • Name
    Valdez Araujo
  • Location
    Brazil
  1. Ink FX

    For examplo, if the particle with number point 1 die, another particle randomly in simulation now has this number 1...so if a color was applyed to it, when randomly change, mess everything. the id is: When a particle birth, it gets a id number that never will be repeated in another particle of simulation,the particle can exist any more, your id number still unusable. if apply the color based on id number, particles can birth of die, the color aways still where you want.
  2. Ink FX

    Sorry, this parameter was in attributeCopy Dop..called Attribute to Match", abble it and white "id"..so, the point color will be transfered based on id particle, and not on the particle number..
  3. Ink FX

    This was happening bebause total number of points was changing, do you solver this transfering the Cd for simulation mathing by id (a parameter of AttributeFromMap Sop), or make sure that particles dont die (a parameter of Fluidsolver make particle alive after cross contaioner limits, I dont remeber now the name) Look that, the bug star after fluid rise, perhaps was crossing container limits and dying, tray make conteiner highter. And rememnger, the image is applyed on the particles of simulation, not on the fluid mesh.
  4. Houdini Expression Editor plugin

    Hi..how to install this pluguin?
  5. Wear Map

    I just find the lenght between two neighbors points, and subtract this value...with it, 1 frame before. The result added each frame with Solver Op, and final value was normilized, dividing by total frame of the animatiom.
  6. Wear Map

    Hi guys, a interesting map from wear of a mesh along animation, maybe usefull for find problens with captures, animations or help too to paint textures...
  7. Randon funccion based on system clock

    Thank you 3dome !
  8. Hi folks, what the better way to create a rand(on based on clock of operational system? For the value of this randon to variate each time that initiate Houdini Any idea?
  9. A little brazilian planet

    I animation based on music, do you load a music and animation happen, on this test, the music is Wave of Tom Jobim, played by Yamandu Costa and Dominguinhos.
  10. JellyFisg with particle

    Hi folks..another project: I did that JellyFisfh using only particle..I hope like
  11. Ink FX

    Thank you so much eetu !!!
  12. Ink FX

    Exacly acey195 I isolate a frame, used a uvproject to that and apply a image on color point using a VopPoint..., after that I passed that Cd point attribute to the poins of simulation with a Point Op..and from point to fluid mesh with a attribute transfer. But the hardest work is on simulation, can1 die or birth any particles, the count of particle that start the simulation, most to be EXACLLY the same when finish.
  13. Ink FX

    hi..that is a little experience trying to appli imagens (and video!) as fluid texture...see the resoult;
  14. Houdini 16 Wishlist

    Implove modeling tools Editing geometry with preserving of UVs Extrude By Curve Soft selection to primitive Targeted Weld Auto retopo GoZ More edit Curve tools More integration with Explorer Hold and leav file from explorer direcly into program Improve Picker File (thumbmails better) Improve network view: When the project is giant, was veru caotic the Network..I sujest to add more tools to organize..For exmple To be possible change the size of Node on network view. To be possible hide of freeze Nodes on Network view (to we not select by accinent)] Shortcut Node (chic and it send us to another region of the Network View.. Hide lines of connection And Etc.
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