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About polvy

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  1. Smoke/Pyro | Cluster Simulation

    Amazing, congratulations and thanks for sharing. Next step may set oriented clusters, as seen before in a trzanko thread
  2. Human glass ink filled battle

    Sure, take a look at this test hipfile, but you will see nothing complicated I guess glassBattle_test_OdForce2.hip
  3. Hi! Just sharing another work of mine, this one took me a lot of time and I like more what this setup can achieve than the result that I got , but at least I finished. Hope you like it!!
  4. Dynamic shatter transfer (easy)

    Wow! Solved! But i'm wondering how "animStore" expression keeps and transfers moving points to shattered geometry so efficiently. I've never seen anything like this before, very clever.
  5. Dynamic shatter transfer (easy)

    I tried already, fixes the problem but not 100% accurate.
  6. Dynamic shatter transfer (easy)

    I'll try it, thanks!
  7. Dynamic shatter transfer (easy)

    I was afraid that the solution was this because I find it terribly slow,I suppose I'll have to send fractured geometry to Maya, re-animate and save the Alembic again with the animation of the shattered character...(sorry for bad english). Thank you so much anyway
  8. Dynamic shatter transfer (easy)

    Hi there! I'm afraid I forgot something simple here, because there is no way I can transfer shatter to a moving object (in this case a walking biped ). I know that best way is to shatter before apply movement but in this case I'm working on an Alembic file so there is no option here. I attach a simplified version of my problem, hope you guys can solve it, thanks! dynamicShatterTransfer.hip
  9. Magic world globe reconstruction

    Glad you like it, thank you. I'll do it.
  10. Magic world globe reconstruction

    Thank you, I appreciate your comments and I think you're right on this point. If I ever have time to rebuild this project I'll do the camera change.
  11. Hi! Just want to share my last work, a magic reconstruction of a world globe. It contains DOP sop solver, smoke by color, advection by smoke and fog, basically. Hope you like it. Pol https://vimeo.com/207149300 Job searching as vfx generalist. https://vimeo.com/polvilla particles.mov
  12. Simple UV problem

    Ok i found the solution, i was trying to unwrap after the cache simulation. I resimulate again and applied the unwrap before and no problem this time. So I asume that it has to be done always before saving cache files.. Thanks!
  13. Simple UV problem

    You're right, i'm sorry that's not exactly my problem, I just made a scene more reliable. UV_Problem.hiplc