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kishenpj

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About kishenpj

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    Peon
  • Birthday 05/21/1994

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    www.kishenfx.com

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  • Name
    Kishen PJ
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    Montreal

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  1. Awesome! I've found this btw http://www.sidefx.com/docs/houdini/hom/locations but beforescenesave.py seem to work only for H16. I'm stuck with H15.5 for now and http://www.sidefx.com/docs/houdini15.5/hom/locations doesn't say anything about scripts before or after saving the hip file.
  2. Oh ya, now it works. Thanks! hou.setFrame(1) hou.setUpdateMode(hou.updateMode.Manual) hou.updateModeSetting() Now, how do i tell houdini to always save with manual mode and shift to $FSTART? I think it's better to save hip file in manual mode instead.
  3. Hey guys! On opening or saving any scene file, i want houdini to shift to frame $FSTART and turn to manual cook mode. So i know houdini needs a 456.py file in its home directory but i need help with the code. I've manged to find some help from other forums and ended up with this, which obviously doesn't work Badum Tss! hou.setFrame(1) hou.setUpdateMode(hou.updateMode.Manual) hou.updateModeSetting() hou.updateMode.Manual
  4. http://forums.odforce.net/topic/29085-impact-glue-interaction/ - This might help. Cheers!
  5. Try tetrahedralize. scatter points to first input, geometry to your second. VDB from particles > convert VDB is another way. Cheers!
  6. Your setup seems to work in H15. Don't know whether i'm missing something or it's a bug! I can suggest a workaround; 'attach to body' from the cloth shelf tool. works pretty well with FEM. Cheers! FEM_break_wa.hip
  7. Switching off the centre of mass for packed objects appears to solve the problem. But i'm not sure how much it affects when it comes to complex simulations.
  8. https://youtu.be/7bRr38S59i4 https://youtu.be/w2X6-LzITr8 This 2 tutorials might help you. Cheers!
  9. Particle attribute changes of any kind goes into second input. In your case of lava velocity, temperature, viscosity. Volume based changes (vdb collisions) in your case of bubbles goes to third input. The fourth input, i only use for sourcing but nothing else and this setup works for me very well. Take a look at the link, works pretty good for lava as well and ofcourse ben watts lava tutorial. Cheers! https://youtu.be/yZ70SR9xHUE
  10. Display settings (press D, while on the viewport) > Effects > Turn on HDR Rendering. Cheers!
  11. Render tab > Geometry. You should be assigning the delay load shader to procedural shader, not the material. Cheers!
  12. Try attribute transfer instead of attribute copy. Attribute copy match by id also gives different but interesting result. Hope that's what you are looking for. Cheers!
  13. POP collision detect might help. Cheers! pop_collision.hipnc
  14. Probably because you are using H15? I've attached H15 file. chains_2_H15.hipnc