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Aragatory

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Aragatory last won the day on December 14 2017

Aragatory had the most liked content!

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About Aragatory

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    Peon

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    https://gumroad.com/matthewjukes

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  • Name
    Matthew Jukes
  • Location
    New Zealand
  1. Flip Lava Flow

    I know I'm a bit late to the party with the lava, but here it is:
  2. Procedural Shells

    I haven't abandoned this btw, just haven't had a lot of time to work on it.
  3. Pop curve force with multiple curves.

    Sometimes the best solutions are the simplest ones.
  4. Pop curve force with multiple curves.

    I came up with a far simpler solution. Basically just offset the curves along an axis from each other so they sim in isolation and then move the particles back in place after they have simulated. Like this... Offset_pop_curve_force.hipnc
  5. Pop curve force with multiple curves.

    I had an idea. Instead of using a pop curve force, apply the force from the curve to the particle using a sop solver. That way you could have an id on both the curve and the particles to make them only interact with the matching curve.
  6. Pop curve force with multiple curves.

    I'm not sure there is a way for you to do it without creating multiple curve force nodes, since I don't think there is a way to distinguish the curves from each other in DOPs. You can easily group the particles themselves and have the forces only affect certain groups, see attached. PopCurves_control_RnD_01_EDIT.hipnc
  7. Pop curve force with multiple curves.

    Do you have a scene file I can look at?
  8. Procedural Lightning

    Hesitant to actually call this finished but here is a test render of a procedural lightning tool I've been working on the past couple of days. Hope you like!
  9. Tree and Foliage Tools

    @stickman @Gilly123 @bobc4d
  10. Procedural Shells

    Early stage WIP of procedural shells, planning to do a tutorial when I'm done.
  11. Tree and Foliage Tools

    Hopefully it will work for a number of different shell types.
  12. Tree and Foliage Tools

    Glad you are liking the tool and I appreciate the purchase. The shell is an interesting idea, I’ll add it too my list. I’m thinking I’ll start doing tutorials for how I actually make tools, the not super complex ones anyway.
  13. Tree and Foliage Tools

    Man that's awesome, would be really interested to see your workflow and you are more than welcome to release a tutorial. Hopefully I'll have some more time to work on this soon, it's been on the back burner for awhile. Will also be interesting to implement some of the new features in 16.5, like the UV preserving polyreduce and updated UV tools.
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