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Everything posted by Aragatory

  1. Pop curve force with multiple curves.

    Sometimes the best solutions are the simplest ones.
  2. Pop curve force with multiple curves.

    I came up with a far simpler solution. Basically just offset the curves along an axis from each other so they sim in isolation and then move the particles back in place after they have simulated. Like this... Offset_pop_curve_force.hipnc
  3. Pop curve force with multiple curves.

    I had an idea. Instead of using a pop curve force, apply the force from the curve to the particle using a sop solver. That way you could have an id on both the curve and the particles to make them only interact with the matching curve.
  4. Procedural Shells

    Early stage WIP of procedural shells, planning to do a tutorial when I'm done.
  5. Pop curve force with multiple curves.

    I'm not sure there is a way for you to do it without creating multiple curve force nodes, since I don't think there is a way to distinguish the curves from each other in DOPs. You can easily group the particles themselves and have the forces only affect certain groups, see attached. PopCurves_control_RnD_01_EDIT.hipnc
  6. Pop curve force with multiple curves.

    Do you have a scene file I can look at?
  7. Procedural Lightning

    Hesitant to actually call this finished but here is a test render of a procedural lightning tool I've been working on the past couple of days. Hope you like!
  8. Tree and Foliage Tools

    @stickman @Gilly123 @bobc4d
  9. Tree and Foliage Tools

    Hey, thought I'd share this here. Preview of tree and foliage creation and layout tools now available on Gumroad. I've released them as "pay what you want" as my contribution to the community. I plan to keep supporting and improving these tools in future as well as releasing other tools. Let me know if you have any feedback/suggestions and I look forward to seeing what people create with them. Enjoy! https://gumroad.com/l/zWFNX
  10. Tree and Foliage Tools

    Hopefully it will work for a number of different shell types.
  11. Tree and Foliage Tools

    Glad you are liking the tool and I appreciate the purchase. The shell is an interesting idea, I’ll add it too my list. I’m thinking I’ll start doing tutorials for how I actually make tools, the not super complex ones anyway.
  12. Tree and Foliage Tools

    Man that's awesome, would be really interested to see your workflow and you are more than welcome to release a tutorial. Hopefully I'll have some more time to work on this soon, it's been on the back burner for awhile. Will also be interesting to implement some of the new features in 16.5, like the UV preserving polyreduce and updated UV tools.
  13. Tree and Foliage Tools

    Yeah they can, just right click the node and allow editing of content.
  14. Tree and Foliage Tools

    Glad you have been enjoying the tools! This is a really good idea and nice design document! Haven't had a lot of time to work on this lately but when I do get some more time I would definitely like to add options for baking it down to cards. So much I want to do, so little time.
  15. Procedural Ice tool now on Gumroad

    You select the license type with the drop down menu on the side, it has NC and Indie. I might upload this to Orbolt for the full commercial version at some point.
  16. Hey everyone, My procedural ice tool is now on Gumroad! https://gum.co/icetool Enjoy!
  17. Procedural Ice tool now on Gumroad

    There was a number of reasons. Mainly pay what you want pricing, couldn't bundle multiple HDAs as a single product and Gumroad is a larger more flexible marketplace. Also Orbolt feels slightly abandoned as a platform, Gumroad takes a much smaller cut too.
  18. Tree and Foliage Tools

    It's for when you use the loop count to make multiple plants/trees so the forest maker can sort them out.
  19. Procedural Caves WIP

    Working on a procedural cave generator using input curves for the base shape and cellular automata. The goal is for them to be game engine ready with textures, what do you think?
  20. Procedural Caves WIP

    Thanks! I've tried to stay away from methods with relatively high failure rates, so no booleans and only one extrude for the wall mesh. The stalagmites/stalactites are all instanced, so little chance of them breaking (aside from awkward placement). But yeah added complexity might change all this.
  21. Procedural Ice tool now on Gumroad

    Lame, well you can continue to use it in Houdini and export the results to C4D as obj/alembic or shoot me a private message with the email you used for purchase and I'll refund you.
  22. Procedural Ice tool now on Gumroad

    Weird, I guess the Houdini Indie license isn't compatible with the C4D plugin? Can you open it in Houdini still? If it doesn't work for you I can send you a refund.
  23. Tree and Foliage Tools

    Thanks Matt! I haven't seen them before, really interesting stuff. I've been debating starting from scratch with a method similar to Anastasia Opara's, which seems very similar to this. https://vimeo.com/229252148