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Milad Savar

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Everything posted by Milad Savar

  1. Group By Range VEX

    Thanks alot bro
  2. Group By Range VEX

    Hello friends I'm new User in VEX How can I save between two numerical intervals , Store all PointID in Group ./ Please looking My Attachment photo ./ Thank you
  3. hey Guys!! I want my Scatter Point to 3D-Triangulation Mesh ? How can is Possible ? thanks alot's
  4. Hey Guys! have Question About extracting Mesh(Point Position or Game Empty Object) From Houdini Engine in Unity . I Build Procedural Road along Way Point , and I want Separate all Points of each Line in Unity. pls Look at Attachment File , can Better Understand !!! Thanks a lot's Milad Savar
  5. extracting Point From Houdini Engine in Unity .

    yes Exactly Problems is Pack Sop ,but i don't why in unity have Distort Transformation ,any Way Your hda file lot's help me ,thanks a lots dude ... I use Partition Sop for separate Each Arrow , of Course is little Heavy to Compute in Unity ,but is work Very Well!
  6. extracting Point From Houdini Engine in Unity .

    thanks a lots LaidlawFX is Good Method , But still I have Transform Problem Issue in unity
  7. extracting Point From Houdini Engine in Unity .

    ohh sorry dude , Yes , I need Only separate object each Line . thanks ,sorry for multiple questions
  8. extracting Point From Houdini Engine in Unity .

    yes I need each shape Arrow Position in unity . such as translate, scale, rotate. of Course I packed my Arrow object , but in Unity my transform arrow is broken transformation thanks alot for your help
  9. extracting Point From Houdini Engine in Unity .

    hi , There is ! Thanks Road.hda
  10. Convert Scatter Point to 3D-Triangulation

    thanks Kishen , Is exist another Way to make New Mesh similar Wrangle Primitive ?
  11. Convert Scatter Point to 3D-Triangulation

    thanks For Your Response ,But I know this Method , I want New Mesh from my Scatter Point !!
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