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Screenglow VFX

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About Screenglow VFX

  • Rank
    Peon
  • Birthday 08/16/1980

Personal Information

  • Name
    Codrut Bolborojan
  1. Tks for your reply.
  2. hi guys ! what would you choose as the best way to cut geometry ? with the cookie sop I need to tweak a lot of parameters to get where I want.Maybe I am missing something tks
  3. TKS !!! is working
  4. Hi guys, I am trying to create a simple hda which generates simple room with windows,door,etc. After I create the asset from the subnetwork,everything is working fine (pic 1). But if I want to access another instance I am losing the relative reference for the parameters (pic 2). Someone might know what is the problem? Tks.
  5. tks thx1138 is working !!! I still have one more question to ask : what would be the easiest way to keep the same effect but have textures,bump maps applied to the models ?
  6. Thanks. Will try this when I get back home and let you know.
  7. Hi guys, I am working on tutorial and I have some issues shading an object at render time.It works fine for first object but not for the second.I have attached the file and video with problem.If anyone can help it will be awesome (trying for some time to fix it).Thank you guys. shader not working for second object.mov shader problem.hipnc viewport working on geo level.mov
  8. Thank you. Very logical.
  9. Hello guys, I have a beginner question,if someone can help.I have a brick wall (simple box copied on x and then on y) and I want to fracture inside a loop network.Some of the bricks I want to leave them intact and some of them to fracture.In the end I will have random bricks fractured and other bricks intact.I want to use an expression or some other approach so that inside the loop node the bricks to be fracture are selected randomly. Which is the best approach with this? Thanks.