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Screenglow VFX

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About Screenglow VFX

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  • Birthday 08/16/1980

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    Codrut Bolborojan
  1. volume trails from wings

    tks man ! I will have alook.
  2. volume trails from wings

    Hey guys, I need some help on doing some volume trails coming from some animated wings.I have share the dropbox file.If anyone could help ,would be awesome.Tks https://www.dropbox.com/sh/zxdxvjg23y4o433/AADDC4_YdlcAjJqvxeOGcQyGa?dl=0
  3. alembic file - how to isolate elements

    thank you !!!
  4. Hi guys, I have an alembic file with lots of elements and I am trying to isolate the one by one by blasting points.I would help if delete points with the bounding box to find out what points (initial point number) I was deleting.How can I see initial point number which was deleted by a bounding box? TKS.
  5. Hi guys, How can I import a value in the font sop by referencing from another node ,without having to many decimals ? tks.
  6. Render log Arnold (HtoA)

    Hi guys, Been searching for a while but I can't get to understand how can I view render log like in the link bellow for arnold in houdini ! do you know how to access it in the console? (I am running windows10) Thank you. https://support.solidangle.com/display/A5AFHUG/How+to+Read+a+Render+Log
  7. Hello guys, I had a 2 months education license which expired today.I already had an indie license valid until sep 2018. After Education license expired ,houdini starts in non-comercial (apprentice mode). How can I fix this? I am running on windows 10 version 16.0.705. Even after upgrade and redeem houdini 16.5 licences ,houdini start in apprentice mode. Tks for support.
  8. Hi guys, I have this problem that I can't fix: I have redshift and arnold installed (Redshift working perfectly).When env file contains path to arnold and houdini,only redshift is working. If I remove redshift lines from env file ,arnold apear in the menu but give traceback errors and stuff ! Do you know what is wrong here? env file : # Example: # # HOUDINI_NO_SPLASH = 1 HOUDINI_USE_HFS_PYTHON = 1 # htoa config start PATH = "$PATH;C:\Users\screenglow\htoa\htoa-2.1.3_rcca6014_houdini-16.0.705\htoa-2.1.3_rcca6014_houdini-16.0.705\scripts\bin" HOUDINI_PATH = "C:\Users\screenglow\htoa\htoa-2.1.3_rcca6014_houdini-16.0.705\htoa-2.1.3_rcca6014_houdini-16.0.705;&" # htoa config end HOUDINI_DSO_ERROR = 2 PATH = "C:/ProgramData/Redshift/bin;$PATH" HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/16.0.705;&" Thank you.
  9. Traceback (most recent call last)

    hello guys, How can I solve this? thank you I am using Houdini 16.0.705 and htoa same version Traceback (most recent call last): File "opdef:/Object/arnold_light?PythonModule", line 1, in <module> File "C:/Users/screenglow/htoa/htoa-2.1.3_rcca6014_houdini-16.0.705/htoa-2.1.3_rcca6014_houdini-16.0.705/scripts/python\htoa\ipr.py", line 15, in <module> import psutil File "C:/Users/screenglow/htoa/htoa-2.1.3_rcca6014_houdini-16.0.705/htoa-2.1.3_rcca6014_houdini-16.0.705\python2.7libs\psutil_init_.py", line 113, in <module> from . import _pswindows as _psplatform File "C:/Users/screenglow/htoa/htoa-2.1.3_rcca6014_houdini-16.0.705/htoa-2.1.3_rcca6014_houdini-16.0.705\python2.7libs\psutil_pswindows.py", line 14, in <module> from . import _psutil_windows as cext ImportError: DLL load failed: The specified module could not be found.
  10. Geometry cutting methods (question - cookie sop)

    Tks for your reply.
  11. hi guys ! what would you choose as the best way to cut geometry ? with the cookie sop I need to tweak a lot of parameters to get where I want.Maybe I am missing something tks
  12. HDA creation - parameters relative reference problem

    TKS !!! is working
  13. Hi guys, I am trying to create a simple hda which generates simple room with windows,door,etc. After I create the asset from the subnetwork,everything is working fine (pic 1). But if I want to access another instance I am losing the relative reference for the parameters (pic 2). Someone might know what is the problem? Tks.
  14. Shader problem at render time

    tks thx1138 is working !!! I still have one more question to ask : what would be the easiest way to keep the same effect but have textures,bump maps applied to the models ?
  15. Shader problem at render time

    Thanks. Will try this when I get back home and let you know.