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art3mis

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About art3mis

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    Illusionist

Contact Methods

  • Website URL vimeo.com/bachalo

Personal Information

  • Name Jim
  • Location Toronto, Canada
  • Interests film making, cinematography, unity 3d, motion graphics, VR
  1. Thanks, yes finally figured it out. I need to spend some time with tutorials though since I realize the bigger issue for me will be properly baking normal maps from the high res meshes
  2. ok so I need to be at geo level in order to use PolyReduce, but whenever I import an FBX, I'm at the root level. How do I get or access an FBX at the geo level?
  3. Could any Houdini experts suggest how to approach 'swirling clouds' aka hurricane type effects? Trying to create something similar to the following, but on a 'smaller scale' ie greatly sped up. So if you could imagine a whirlpool effect but with clouds instead of water.
  4. Thanks. great info!
  5. Hi Have high poly CAD models as Maya scenes also with many materials and textures I'd like to preserve. I've successfully exported these from Maya and imported these FBX files into Unity and retained the necessary materials and textures. 2 things aren't working however - the poly count is WAY too high (+5 million tris , verts!) - seem to be missing normals Unfortunately TOTAL Maya novice. If possible would prefer to work in Houdini. Is anyone aware of some good retopology tutorials for Houdini? What about 3rd party tool that would help automate poly reduction while still retaining textures? I've heard great things about the free Instant Meshes for one... https://github.com/wjakob/instant-meshes Any help appreciated!
  6. In my case TitanX Pascal
  7. Hi Tasked with working with some VERY high poly count CAD files, several million polys easily. heard great things about the updated poly reduce node in H16. Should I even attempt to reduce poly count in Houdini, or is another tool better suited to this?
  8. SESI confirmed they are working with Nvidia to solve the many driver related issues
  9. Just a heads up Spent a couple days troubleshooting, without luck, even with SESI support to get H16 to launch. Running latest Ubuntu with latest Nvidia drivers 378.13 Solved the issue. Downgraded my Nvidia driver to 375.39 arrrgh Nvidia drivers. If admin is reading this please feel free to move to a more appropriate forum to benefit others
  10. Would be great if SESI had a printable version of the documentation. Even better, 1 pdf for each sub section! ie Dynamics, Nodes, etc
  11. Could anyone clarify what is necessary in addition to simply running the installer? I installed version 16 including new commercial licensing server but the application does not launch (Linux) Do I need to uninstall version 15.5 first? Do I need to return my Indie license?
  12. Came across this long article on multithreading in Houdini. Can any VEX perts tell me whether this is still relevant? Especially with the H16 release? http://www.multithreadingandvfx.org/course_notes/MultithreadingHoudini.pdf
  13. ok thanks. Think i figured it out. Pretty sure I was changing in the wrong place Need to go org → mate → Marco → general → mouse-button-modifier
  14. Not sure if it effects other distros, but there is an annoying default behavior when you ALT-Left Mouse button click in Ubuntu. It moves the entire application Window. This is a common question but no universal solution it seems I've tried the most common solution, modifying the Mouse setting in dconf Editor, org>GNOME>desktop>wm>preferences but afaik IT DOES NOT WORK in Ubuntu mate 16.04. Anyone else have a solution that would work or I can at least try?
  15. Ok thanks! BTW, Luke thanks for your Linux support here. Very happy with the extra performance and stability I am seeing in Ubuntu over Windows