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Everything posted by art3mis

  1. Purchased and installed Indie but when launching I am now informed my version of License Server is too old. (attached)I had previously installed and was using Apprentice. So then tried uninstalling everything via the uninstaller, and reinstalling Indie once more. Launched Indie, License Administrator launches, chose ‘I have a paid license…’clicked ‘License Settings’…same error. A few questions 1 How do I upgrade my license Server? 2 Confused about 'local' vs 'network' licensing. I assume I am using local licensing since all my licensing info is in my 'licenses.local' file. But if this is the case shouldn't Indie launch WITHOUT using the license administrator? 3 I am installing on iMac but later want to transfer to a PC. But reading the licensing info it mentions that you are only allowed to return your license twice What happens if you want to return a 3rd time to install on a different machine? Over the course of 2-3 years I see this as a fairly common scenario.
  2. Thanks, yes finally figured it out. I need to spend some time with tutorials though since I realize the bigger issue for me will be properly baking normal maps from the high res meshes
  3. ok so I need to be at geo level in order to use PolyReduce, but whenever I import an FBX, I'm at the root level. How do I get or access an FBX at the geo level?
  4. Could any Houdini experts suggest how to approach 'swirling clouds' aka hurricane type effects? Trying to create something similar to the following, but on a 'smaller scale' ie greatly sped up. So if you could imagine a whirlpool effect but with clouds instead of water.
  5. Just a heads up Spent a couple days troubleshooting, without luck, even with SESI support to get H16 to launch. Running latest Ubuntu with latest Nvidia drivers 378.13 Solved the issue. Downgraded my Nvidia driver to 375.39 arrrgh Nvidia drivers. If admin is reading this please feel free to move to a more appropriate forum to benefit others
  6. Thanks. great info!
  7. Hi Have high poly CAD models as Maya scenes also with many materials and textures I'd like to preserve. I've successfully exported these from Maya and imported these FBX files into Unity and retained the necessary materials and textures. 2 things aren't working however - the poly count is WAY too high (+5 million tris , verts!) - seem to be missing normals Unfortunately TOTAL Maya novice. If possible would prefer to work in Houdini. Is anyone aware of some good retopology tutorials for Houdini? What about 3rd party tool that would help automate poly reduction while still retaining textures? I've heard great things about the free Instant Meshes for one... https://github.com/wjakob/instant-meshes Any help appreciated!
  8. Still a Houdini novice, but curious what all the fuss is with 3rd party renderers. Especially hearing a lot about Redshift. Can any experienced Houdniks summarize the key advantages of Redshift over Mantra? RS apparently used to create this impressive still http://jm-b.cgsociety.org/art/sculpture-maya-woman-houdini-nude-redshift-flower-figure-pose-dry-ballisticpublishing-cfe-expose12-figures-adult-3d-1345912
  9. In my case TitanX Pascal
  10. Hi Tasked with working with some VERY high poly count CAD files, several million polys easily. heard great things about the updated poly reduce node in H16. Should I even attempt to reduce poly count in Houdini, or is another tool better suited to this?
  11. SESI confirmed they are working with Nvidia to solve the many driver related issues
  12. Would be great if SESI had a printable version of the documentation. Even better, 1 pdf for each sub section! ie Dynamics, Nodes, etc
  13. Could anyone clarify what is necessary in addition to simply running the installer? I installed version 16 including new commercial licensing server but the application does not launch (Linux) Do I need to uninstall version 15.5 first? Do I need to return my Indie license?
  14. Came across this long article on multithreading in Houdini. Can any VEX perts tell me whether this is still relevant? Especially with the H16 release? http://www.multithreadingandvfx.org/course_notes/MultithreadingHoudini.pdf
  15. Hi My understanding is that VEX runs entirely on the CPU. But with the right hardware (ie latest Pascal based GPU) the same functionality in OpenCl could be magnitudes faster. Is anyone aware of any OTL or other project which have converted VEX code to OpenCL?
  16. Not sure if it effects other distros, but there is an annoying default behavior when you ALT-Left Mouse button click in Ubuntu. It moves the entire application Window. This is a common question but no universal solution it seems I've tried the most common solution, modifying the Mouse setting in dconf Editor, org>GNOME>desktop>wm>preferences but afaik IT DOES NOT WORK in Ubuntu mate 16.04. Anyone else have a solution that would work or I can at least try?
  17. ok thanks. Think i figured it out. Pretty sure I was changing in the wrong place Need to go org → mate → Marco → general → mouse-button-modifier
  18. For the Ubuntu distro I am running, in the PPA list, I see a number of CUDA related libraries https://launchpad.net/ubuntu/xenial/amd64?text=nVidia Is there any advantage in terms of Houdini, in installing any of these? In particular, the CUDA Dev Toolkit.
  19. Ok thanks! BTW, Luke thanks for your Linux support here. Very happy with the extra performance and stability I am seeing in Ubuntu over Windows
  20. Running ubuntu 16.04LTS with Mate desktop. Wondering if I should upgrade to yakkety-yak(16.1)? On this page it states that Ubuntu 16.10 comes with the latest Linux kernel, 4.8....The kernel has gained support for mode-setting on new NVIDIA Pascal cards using the Nouveau driver. Plus AMD GPU owners can now overclock using the free AMDGPU driver. http://www.makeuseof.com/tag/reasons-ubuntu-16-10-yakkety-yak-worth-look/ But if I am running latest Nvidia drivers, and a nVidia TitanXP GPU, would there be any advantage?
  21. Hi Having a similar issue to In my output node inside my AutoDopNetwork clicking Save to Disk in background has no effect. Thinking this must be because there are no new changes to save, I instead click 'Save to Disk' (foreground) and my DOP network is properly cached. Anyone else encounter this? Are DOP networks in general prone to errors? I recall reading another thread about a 'No object names specified' error and one person suggested creating a new empty DOP network and cutting and pasting the entire contents from the old DOP network, which then gets renamed to AutoDopNetwork_OLD or something similar.
  22. Can't get any consistent answers on how much swap space I need while partitioning. With 64GB RAM, do I really need 64GB or more of swap space? What if I hibernate?
  23. Still very much a Houdini novice, I come from a Unity3d and TouchDesigner background. Because they share the same roots, I think of TouchDesigner as Houdini's realtime '2nd cousin'. Especially in the area of CHOP's. I'm guessing that many of the CHOP tutorials for TD could be carried over almost directly to Houdini. The latest 099 beta even has PBR! Was wondering if any Houdini users reading this have tried exporting data in any way from TD to Houdini? Was also wondering if TD .toe files could somehow be converted to .hip format?
  24. Hi Need a few recommendations for good Geometry-Calculus refresher textbooks with a focus on CG Here is one classic I came across https://www.amazon.com/Lines-Curves-Practical-Geometry-Handbook/dp/0817641610/ref=sr_1_1?s=books&ie=UTF8&qid=1482941130&sr=1-1&keywords=Lines+and+curves
  25. Hi Just finished a digital asset course and trying to apply some of what I've learned. In a current scene I want to change the Float Vector 3 input values on the Add node to a Select menu drop down where I can hard code several different float values. I know I should select the Add node, right click and Edit Parameter Interface but am stuck after that.