Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

Community Reputation

1 Neutral

1 Follower

About Igor

  • Rank

Personal Information

  • Name
    Igor V.
  1. Thank you Petz! This work perfect for me!
  2. Thank you very much Konstantin and Petz! Your method work perfect!
  3. Thank you eetu! I think you are right but how to find exact Position?
  4. How can I make curve in VEX? In Documentation I found spline function but I do not understand how to use. I would like to make smooth blend-curve between many lines. Thanks!
  5. I have curve from external Software and I must cut it at very special position. Is there a method how I can find point that is 90 degrees to given plane? I did add Tangent to curve with polyframe SOP but how to find special position? Thank you in advance!
  6. Thank you Noobini, that was it!
  7. How can I make wires in Node Graph Window make look like in old Houdini like in Picture? Is it possible in Houdini 16? Thanks!
  8. This is very very good File! Thank you Petz. I did not know it is possible with Houdini.
  9. @petz Thank you very much! This is very great Method and exatly what I needed!
  10. @Atom Thank you Atom! I will have look at your link. @Gavin Thank you Gavin! I think you are right. It is similar to magnetic vector field. Will look at blog you mentioned.
  11. Is it possible to make something like Picture in Houdini? Must I use DOP or Particles for simulation? Thank you!
  12. Thank you eetu and petz! @eetu I did search for Texture Synthesis and found it very informative but i do not know how to translate it to Houdini . Do you have good link or advice where to start? @petz I did first think it is possible to deform mesh as you did in example to get texture follow Vector field. I did not know how complex it is. To much Divergence, Curl, Poisson I do not understand. Thanks again!
  13. Thank you! I do not understand method but it does sound very complex I try to understand after more reading in math book
  14. Thank you for answer! What I want to ask is method to match direction of texture uv to direction of random vector field. Can we not deform surface with same method as contour line visualisation to set uv to follow vector?
  15. @petz In your File you orient uv.y to direction of Gradient for visualisation. Can we orient uv and texture to Vectorfield? Thanks!