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Blacko0ps last won the day on November 21 2016

Blacko0ps had the most liked content!

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About Blacko0ps

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  1. A to B Effect using RBD

    Hi Guy, I am working on a project, it is a fractured wooden logo that I need to explode the pieces and then get them back together which turns to another logo. So, the second logo has to be created from the pieces of first logo. What would be the best way to do such a effect?
  2. Thanks Alex! Unfortunately, I am not familiar with QT event system. Is it a separate package or it's built in in Houdini ? Update- Ok, after doing some research I think this what you have been refering to : http://doc.qt.io/qt-4.8/qobject.html#installEventFilter Still trying to figure out how to install it for Houdini
  3. Hi Everyone, I was wondering if there is anyway in Python to run a function only when the left mouse bottom being held down? Thanks,
  4. Real-time recorder python script

    Thanks for the reply Alex! I have seen some tutorial on mouse chop, but I am limited to use python for this project. I am still new in python and not have enough knowledge about hdefereval module. I am going to do more research about it. Please let me know if you have any references. Thanks.
  5. Real-time recorder python script

    Hi guys, I am working on a python script that bakes the hand movement of geometry with mouse in the viewport over the time and creates keys on each frame. In other word, I want to move my object with mouse in the view port and get the Transform/Rotation/Scale keyed on each frame. Currently I am using hou.selectedNode() and the hou.parm() to access the specific parameters that I want to bake. Then I use a for loop to generate keyframe on each frame. Immediately after pushing the bake button it bakes the parameters value on the first frame for entire time line. I have tried using while loop with time.sleep() to wait for a bit after setting key on each frame, but it freeze the view port and I cant move my geometry. Is there anyway to make my code somehow that constantly check the new values of object parameters on each frame and allow me to work on the view port while it does its job in the background? Is this related to multi threading? Here is my for loop for f in timeline: setKey = hou.Keyframe() setKey.setFrame(f) setKey.setValue( keyValue[f] ) ParmList.setKeyframe(setKey) hou.setFrame(f) Thanks,
  6. Worms

    Hi Anthony, Very nice work on your FEM animation! I have been trying add FEM to the wire solver result, but again whenever I add the FEM it loses its animation. Still figuring out how to work with target geometry, but I couldn't get it to work. Also, my second question is that, I have bunch of seeds that I want them to have interaction with my worms. Something like worms are crashing and eating the seeds. Do you think would be the best approach for that? I have attached my file here Worm_10.hipnc
  7. Worms

    Thanks Matt! it seems works for different kind of deformation, but not path deformation. I think I'll use the wire solver method that Atom mentioned above, at least gives me closer result.
  8. Worms

    Hi Matt, not sure about target mesh, is it same as Point deform node? I have tried adding rest position to my animated mesh, but when I transfer it to FEM simulation it lose the animation.
  9. Worms

    Thank you so much man! I think this somehow could work.
  10. Worms

    Thanks man, but if I add organic tissue to example it will lose its animation. Sorry if I didn't explain it clearly. My question is that how can I convert your example to FEM and still have it moving along the path.
  11. Worms

    Thanks for reply! Yes, but in his setup the worm moves on a straight path. I wanna have a curvish path for each worm that I can have control over it. Like the reference that I have posted
  12. Worms

    Hi Guys I am trying to make bunch of crawling earthworms using FEM in Houdini. This is my references : https://vimeo.com/53813166 I really need have control on path of each worm. My question is that how should I add path deformation to the simulation. I have tried to add it before tetrahedralizate node, but it affects on the geometry points. Thanks
  13. Need help on Tornado simulation

    Thank so much guys for your help on this one. I end up controlling the smoke with Gas Dissipate, Gas Combustion, and Gas Disturbance nodes. It worked pretty good. Here is the result. Although, I am still not really happy with detail level of my smoke. Also, I am gonna work on the house destruction effect. Looking forward to hear your suggestions and feedback.
  14. Need help on Tornado simulation

    Hi Guys, I just started learning about smoke simulation. I am trying to create a tornado simulation using smoke solver instead of Pyro. I followed the custom force tutorial from Ben Watts. The problem that I am facing is that when I start my simulation, after a while the smoke spread out and remains floating and it doesn't follow my velocity field. How can I get it to follow my velocity all the time, or is there anyway to kill the smoke based on their age? I have attached a quick preview and my hip file. Thanks, Preview.mp4 Tornado_test7.hiplc
  15. Flower Blooming

    Great tips, I'll give it a shot. Thanks man!