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caskal

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About caskal

  • Rank
    Initiate
  • Birthday 07/10/1987

Contact Methods

  • Website URL www.caskaldesign.com
  • Skype caskal.dg

Personal Information

  • Name Ezequiel
  • Location Argentina

Recent Profile Visitors

855 profile views
  1. Hello magicians, Been trying to tackle an effect from ManvsMachine with no luck, here is the effect (black voronoi at begginig) I'm having issues to control de inset (or thickness attribute) with a attribute transfer, I dont know if they do this way or with a noise, but I'm not able to make the voronoi caps small with that smooth effect. Also the shapes there seems to be not only a voronoi fracture but more uniform, I tried a voronoi based in curvature and with a paint sop, here is what I have so far: Attached are my files, any tip would be great, thanks! @f1480187 tagging the master here. hypervenom_test01.hip hypervenom_test02.hip
  2. Hello magicians, I've been struggling with this all the morning, reading on forums and trying different stuff (att transfer, att promote, att interpolate, p deform) with no luck. I'm studying a file done by Ian Farnsworth , a awesome growth effect done with vdbs and curvature/gradient calculation. Now I'm trying to add a texture that sticks on the deformed sim, coming from a solver sop, but the texture doesnt stick. it keeps on the same space, I need to do this in order to texture properly in C4d (octane) http://i.imgur.com/mPryDKP.gifv File by Ian: http://fx-td.com/content/misc/recursive_growth_v2.hiplc Any help will be really appreciated. Thanks!
  3. Hey @trojanfoe thanks for the tip, that will make things much easier to understand, will give a try now, cheers!
  4. Time to sleep http://i.imgur.com/H74Wb75.gifv http://i.imgur.com/RCW486L.gifv
  5. Some progress but not there yet
  6. Hey magicians, I've been trying to do some pattern stuff inspired by Ehsan Parizi, but I can't get my head on how to do it. Here are some Ehsan examples And this is what I did so far lol I know this is probably not the best way, im stuck to rotate them in certain axis like he did, any tips on how to create this different types of patterns will be really helpful. Attached is my file. Thanks! gridtest.hip
  7. Thanks a lot Atom!, didn't know Matt was updating the wiki, lots to check!
  8. Hey magicians, I just saw a great animation by Diego Diapolo and there were some effects that blow my mind, I wonder how can they be achieved, is this wire solver? or can be made within pops?, also the green thing, is fem? any tips will be very appreciated here are some gifs: http://i.imgur.com/ResVXoy.gifv http://i.imgur.com/h92G1CR.gifv http://i.imgur.com/HGn8i0U.gifv And here is the entire animation (great one): Thanks in advance Cheers!
  9. Hello magicians, I'm stuck in a R&D for a client, been trying to do a particle behavior for 5 days without success. Heres a video gif of the latest client ref: http://i.imgur.com/dvtTkL1.gifv Also attached is some early image references the client sent but I would like to focus on the gif one. Here is a gif with some of my RDs, I tried advecting particles from pyro, doing a pop network with curve forces and some more stuff, the behavior the client wants is some sort of flock/swarm like a monster that chase a person. http://i.imgur.com/Bs9kFbK.gifv Thanks in advance Cheers!
  10. Wow @konstantin magnus thats a awesome idea and loving the results, will test that now, how do you divide the uv between the cap and the stick? just playing with uv projection settings? Thanks!
  11. Here is some further modeling practice, I wasn't considering much of the asset at this point since I wanted to practice how to make certain elements, I guess for an asset VDBs should be avoided, I'm right? Btw, glad to see the forum back, I noticed I've been addicted to it these days when it didnt worked
  12. Thanks for the feedback stickman! will work on that!
  13. Thanks @stickman , I agree on your feedback, will work on that, thanks again!