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caskal

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caskal last won the day on March 26

caskal had the most liked content!

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About caskal

  • Rank
    Initiate
  • Birthday 07/10/1987

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  • Website URL
    www.caskaldesign.com
  • Skype
    caskal.dg

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  • Name
    Ezequiel
  • Location
    Argentina

Recent Profile Visitors

1,984 profile views
  1. Hey leroy, This tutorial might come in handy Cheers!
  2. Bevel limit?

    Hey magicians, I wonder if there's a bevel limit function inside Houdini? Thank you!
  3. Flip mesh artifacts

    Thanks for the tips and tutorial! @Atom the vdb colision is good but i think the other parameters might work, ill run some tests and post the result Cheers!
  4. Flip mesh artifacts

    Hey magicians, I'm trying to export a flip sim (I used suction fluid) but I'm getting some artifacts on the mesh, like pixelation as well as weird behaviors. Also, the mesh (its a usb model) doesnt fill completely. I already played with density, suction force, distance and some other parameters with no luck. I want to have a clean liquid filling the mesh, any advice on it? P.S: Attached is the video with different setups Thanks! USB_RD_02_Mesh_02.mov
  5. Smoke falling down

    thanks @toadstorm didnt know about using the collision as mask, will give a shot! that thread is a beauty! ton of useful stuff, I'm checking it, thanks for sharing! @fencer Cheers!
  6. Smoke falling down

    Hello magicians! I found a cool picture and I thought I'd give a shot in houdini, here's the reference: } Here's what I have so far: Any thoughts to help get the effect on the picture? maybe advecting particles? Hip attached Thanks! smoked.hip
  7. Animated loop in particles?

    Thanks guys! didnt know about that make loop tool, really helpful!
  8. Hey magicians! I wonder how can i replace particles with animated geo looping over time? Here is a example video Any tip to drive looping geo by particles or how to achieve something similar will be great Thanks!
  9. sine / cosine on circle?

    Hey @Noobini thanks for the files! learn a lot, those attribute expressions r some nice tricks! As for your cousin idea, thats what I had on mind but I didn't know that skin node I was struggling with sweep and loft for hours, thanks a bunch!
  10. sine / cosine on circle?

    can't agree more
  11. sine / cosine on circle?

    that gif was my first try to make something like matt posted awesome way to solve the issue with groups, thanks! that setup is a beauty matt, thanks a lot! im playing with it, everytime I saw these wrangles I try to get into vex, I got so frustrated by not writing a line correctly that I close houdini I've been all day struggling with this cornetto, tried sub-d modeling, vdbs, zbrush, and the client is being so picky I want to quit the job, he just told me that a friend did the shape in 10 min within 3d max... Thanks guys, will keep working on this shit Cheers
  12. sine / cosine on circle?

    Almost
  13. Hey magicians, Been fighting with an icecream for some days now, main issue is that I can't create the curve-countercurve / wavy part on top, first I tried manually with zbrush and get feedback that should be more prolix, like in the references then I tried making some basic shapes and vdb stuff in houdini but I still cant achieve the look, maybe with some sin/cosine stuff on a circle? I'm getting crazy Some references @f1480187 please save my day wizard Cheers
  14. Hey magicians, I'm trying to render millions of particles, I'm using a method I saw in Peter Quint videos using the wedge rop, my issue is when I load lots of instances, pc gets super slow. PQ recommends to use packed disc primitive to avoid this, but when I use, I can't read attributes other than P on the instance redshift, so I can't apply things like motion blur. Any recommendations to solve this? Thanks!
  15. Redshift sand sparks?

    @Atom that was my first thought, I wasn't sure if was rendered or some compositing stuff, now you mention that workflow could work. @Matt_K never tried that, will give a shot and post some gifs later Thanks for the tips guys, much appreciated!
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