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caskal

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caskal last won the day on March 26

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About caskal

  • Rank
    Initiate
  • Birthday 07/10/1987

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  • Website URL
    www.caskaldesign.com
  • Skype
    caskal.dg

Personal Information

  • Name
    Ezequiel
  • Location
    Argentina

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2,153 profile views
  1. Stairs between two floors?

    Hey magicians, I'm getting crazy with this, I'm trying to create some stairs between 2 floors on this house Some stuff I tried: - Creating stairs with a duplicate node transformed 45 degrees from a point and with a expression to rotate 90 degrees, issue is that some of them appear going to any direction and the floors dont connect because of distance - Connect adjacent pieces gave me some lines wich I resampled and created copy boxes around then, but looked weird too - Add sop between some points, but also looked weird I think I have to measure floor distances and generate a 45 degrees line from there and make the stairs go between certain directions, thing is I don't know how, my vex knowledge is pretty limited @f1480187 if you are around would love to hear your opinion. Thanks in advance
  2. Hey magicians, quick question about parameter interface. How can I make a submenu appear when I select something? right now is pretty rough, I made a switch (roof type) and then subfolders, would like to show each sub-folder when the type is selected, any tips? Or even better, in Roof Type have a Dropdown menu with roof names and when you select one, the settings appear, is too complex? Thanks!
  3. Vdb grups?

    Hey @catchyid thanks for your reply, I tried both, making one mesh and making them individual with different names. Dave Stewart on facebook group was kind enough to provide 2 sample files that works, I'll drop them here in case is useful for anyone. Credits to Dave Stewart for the help! Cheers! growth_hip_for_offset_DStewart_ByVolAttrib.hiplc growth_hip_for_offset_DStewart.hiplc
  4. Vdb grups?

    Hey magicians, I have a setup that make some blobs growth, but I need them to growth in a different speed each one, I tried making groups out of vdbs to control each one by time offset with no luck, also tried playing with different vdb names. Any tip on how can I affect the speed of each blob separatedly? Plan B will be making each vdb growth separatedly and then play with vdb combine, not sure if I'll get the same effect but will give a shot. Here is a sample gif and file to illustrate my issue Thanks in advance! growth_hip_for_offset.hip
  5. Hair effect? (flow/er)

    No clues on how to approach this?
  6. Hair effect? (flow/er)

    Hey magicians, I'm trying to study an effect I saw on flow/er by Lukas Vojir: Here are my thoughts about it: 1) Make curl trails and convert them to hair somehow to get that movement? or wires? 2) Create simple flip with curl noise and advect trails? So far I run some tests, I can get a similar result in static, but I cant give that movement, it is possible to convert advected trails to hair/wires to get that? or there is another better approach? Thanks in advance Cheers!
  7. Hey leroy, This tutorial might come in handy Cheers!
  8. Bevel limit?

    Hey magicians, I wonder if there's a bevel limit function inside Houdini? Thank you!
  9. Flip mesh artifacts

    Thanks for the tips and tutorial! @Atom the vdb colision is good but i think the other parameters might work, ill run some tests and post the result Cheers!
  10. Flip mesh artifacts

    Hey magicians, I'm trying to export a flip sim (I used suction fluid) but I'm getting some artifacts on the mesh, like pixelation as well as weird behaviors. Also, the mesh (its a usb model) doesnt fill completely. I already played with density, suction force, distance and some other parameters with no luck. I want to have a clean liquid filling the mesh, any advice on it? P.S: Attached is the video with different setups Thanks! USB_RD_02_Mesh_02.mov
  11. Smoke falling down

    thanks @toadstorm didnt know about using the collision as mask, will give a shot! that thread is a beauty! ton of useful stuff, I'm checking it, thanks for sharing! @fencer Cheers!
  12. Smoke falling down

    Hello magicians! I found a cool picture and I thought I'd give a shot in houdini, here's the reference: } Here's what I have so far: Any thoughts to help get the effect on the picture? maybe advecting particles? Hip attached Thanks! smoked.hip
  13. Animated loop in particles?

    Thanks guys! didnt know about that make loop tool, really helpful!
  14. Hey magicians! I wonder how can i replace particles with animated geo looping over time? Here is a example video Any tip to drive looping geo by particles or how to achieve something similar will be great Thanks!
  15. sine / cosine on circle?

    Hey @Noobini thanks for the files! learn a lot, those attribute expressions r some nice tricks! As for your cousin idea, thats what I had on mind but I didn't know that skin node I was struggling with sweep and loft for hours, thanks a bunch!
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