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caskal

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Everything posted by caskal

  1. Houdini stopped working

    Thanks a lot! I deleted the pref. folder and reinstalled, that fixed cheers!
  2. Hey guys, Suddenly my houdini stopped working, when I launch, nothing happens, only hkey.exe terminal with no text. I can see "houdini.exe" in the task manager but the program doesnt start, I'm on windows 10. Anyone had this issue? I already reinstalled houdini and my card drivers. Thanks
  3. Robots in Hip (hip)

    Hey magicians, I uploaded a video with some RD for hard surface stuff, you can check it here: Hip file is in the video description Cheers
  4. Detailed cloth?

    Thanks a lot for your help @yglemarec really appreciate it! I just saw the group method in your soft bodies files, as well as some attribute transfer stuff, really helpful Got lots to play, thanks again!
  5. Detailed cloth?

    Hey magicians, I saw a cool animation and I was wondering how to achieve this effect, is this made with cloth + constrains?, love the detailed look on the rugosity, any tip will be great! Thanks!
  6. Detailed cloth?

    Thanks a lot guys! I saw those softbodies tests @yglemarec but didnt know that there was a thread with hips, lots to analize and learn! thanks for the file too, checking now Here's a test I did yesterday, i was having issues to upres, will check that softbodie week 6 P.S: On the cloth constraint at DOPs there's a "points to constrain" where I can specify point numbers, what should I do if I have an attribute transfer that stores points, how can I put that value there? instead of manual numbers Cheers!
  7. Detailed cloth?

    Quick test, time to play with parameters, any tip will be great tho!
  8. Volume density from texture?

    Hello magicians, I saw a great image by Lee Griggs the other day and I tried to replicate, here is the original effect He did it with Arnold (i think in maya), by projecting a texture into a volume density, here is some explanation https://support.solidangle.com/pages/viewpage.action?pageId=55710284 I didnt know how to project a texture into density, so I projected a texture, the deleted by color and converted that into vdb > fog, but that way I don't get any depth, any ideas? I've read about a rest field that does something like UV on volumes but cant figure out how Here are my attempts: Hip file attached, Cheers! volnoise3.hip
  9. Procedural robots

    Hey magicians, sharing some procedural concepts, all the first setup comes from a decahedron, you change that shape and get another character completely different, the second one is more focus on get a proper functionality, still messing with the shape language
  10. [SOLVED] Grains > replace geo

    Thanks everybody for the help! didnt know that enable solver sop! Cheers!
  11. Hey magicians, Been fighting with this pile setup for a couple of days, I need to make a candy pile, I'm using grains but when I replace the geo there are some artifacts like the geo is inside the particle and leaves weird holes, anyone knows how this can be fixed? It need to be the more realistic way possible @f1480187 would love to hear your thoughts sensei Thanks pile3.hip
  12. [SOLVED] Grains > replace geo

    Played a bit with @Atom setup, main issue was houdini getting slower at high frames so I made a proxy to collide (pile at the end will be static thankfully) P.S: How can I stop emiting geo at certain frame? I tried $FF < 200 at rbdpackedobject creation frame with no luck, maybe in the sop solver? P.S 2: I'll export this to cinema 4d to render, how can I export to texture each candy in say 5 colors with a logo on it? adding a uv texture sop? Cheers!
  13. [SOLVED] Grains > replace geo

    You saved my day!, this is exactly what I was trying to achieve, thanks a lot @Atom
  14. Procedural robots

    Thanks @Sierra62 I did a video showing the process, you can check here: Right now I'm making another setup, the idea is to randomly generate shapes and then have some parameters to tweak Cheers!
  15. Sticky Splash?

    Hey magicians, I'm trying to takle an effect wich a Splash sort of come out of a screen, Any suggestions on what would be the Best way to approach something like this? Flip fluids with density driving by color? Particles to vdb with vortex? Thanks in advance
  16. Hello everybody, I'm trying to figure out an effect done by Simon Homedal, here are pics of the process, seems to be a subdivided triangular mesh that animates into infinite fractal, could be this done subdivisions, extrusions, blend, for each loops and solver? if so, how can you manage so houdini doesn't crash when getting smaller? putting a end value on the for each node? I watched Entagma video on fractal and for each divisions, now I'm trying to figure out how to combine all this stuff. Reference pictures: Here is the video (second 0:28) Also Simon kinda explain the method on IAMAG 2016 Class at min 32:20 He said that he uses a polygon, subdivided, and then animate with a blend shape, then build all the stuff from there, the screen record is available at u$d 100 but he only shows 2 quick houdini screens so its kinda expensive for that amount of info in my opinion (althoug the overall talk is great) . At 34:20 is a similar effect again with a sphere Any info will be great, in mean time will keep thinking and playing with houdini. Thanks!
  17. Timelapse character concepts

    Some more stuff
  18. The boxer

    Hey magicians, Wanted to share a personal study, this one isnt Houdini related (yet, I'm thinking about adding hair and rig within H16), feedback always welcome
  19. Organic Modeling

    Always nice to read you sensei.
  20. Hey guys, hows going? I'm trying to figure out how to do this kind of stuff, as you already may know, these artists are Cristoph Bader, and Simon Holmedal, two genius. I know there's an easy way to do in cinema 4d, with x-particles, a followsurface node and a turbulent noise, but the more I learn Houdini, the less I want to go back to my older apps, and the more I want to study fractals, nature, maths (always a hard thing for me since I'm a designer), but proceduralism is da bomb! Sam welker posted a tut on creating swirly patterns on a plane, entagma has some on fractals, as well as for loop subdivision depending on attributes. My questions, are these done with particles and solver? I really want to achieve this kind of complexity, If someone has a good tutorial or resource on stuff like "this particle goes here, and when spot this one the next do this" and stuff, pop behaviors explained for a 1 month houdini user, could be also a ray sop involved here to get the shapes?, at the same time they are uniform, noise?, trying to figure out but its driving me crazy, some key words to google would be very helpful, lately I'm more in abstract stuff than anything, started looking nature more closely, probably there's VEX involved here, thats my biggest fear, I guess I'll had to learn if I want to make power stuff. Thanks for reading!
  21. Sharing my tutorials

    Hey magicians, Wanted to share some Houdini tutoriales I did You can find them here: https://caskaldesign.com/tutorials/ Cheers!
  22. Hey guys, I tried to import a fbx from mixamo (walking animation) and wanted to add some fem, but as soon as I add it the walk animation stops, there is a way to have both things? Thanks!
  23. Hey magicians! I just saw a wonderful L-System sample video by Danndx and I wonder how a setup like this could be achieved? I love procedural growth / pattern stuff, seems he used a solver and some vex, any tips on how to achieve similar stuff? Thanks! Cheers!
  24. ASUS Zenbook 4K Cinematic

    Hey guys, I worked on the simulations for this spot, it was my first serious houdini project, hope you like it
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