Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

  • Days Won


Irvn last won the day on May 22

Irvn had the most liked content!

Community Reputation

26 Excellent

1 Follower

About Irvn

  • Rank

Contact Methods

  • Website URL
  • Skype

Personal Information

  • Name
  1. Nice man, looks kinda funky )
  2. Cheers guys for all your nice replies
  3. This setup is for individual "hero" feathers.
  4. You setup this absolutely right. And also you can use multiple bends, multiple clumps, multiple turbulences. You can layer things easily. First of all, strands and quill are different outputs. It was an intentional choice and if you want to render them together, yep you have to merge them first. Secondly, to see strands in viewport you need to change some parameters on scene level.
  5. Yes, everything is open. You can tweak it, or whatever you want
  6. Cheers guys
  7. Thx man
  8. I want to share a little tool I made for grooming feathers. Its a set of 6 nodes, one base node and 5 modifiers. Super easy to use. Just connect them and.. there you go - you got yourself a pretty little feather. You can layer modifiers as many as you want. Any feedback is super appreciated. https://www.dropbox.com/sh/8v05sgdlo5erh0b/AADSfadqkxgPOBVeaGr2O49Oa?dl=0