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bloodfar

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About bloodfar

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  • Name Mikel Zuloaga
  1. This is my first test on a pretty simple setup. I did it with some pop nodes so it's not heavy like a flip solver. I'm not really happy with the floating parts, but maybe I will forget them because if there is no water where they are floating in the final sim it will be weird... Tell me what you think of this. =) FakeWaterTest01.mov
  2. Hello everyone, I'm doing Ice falling in water, it's a fractured packed object with bullet solver. I want to make a force field in a area to fake water contact (slow down the fractures and maybe some fracture come back to the surface and float). And I will do the water next with the rbd cache. I tried to add a flip solver to the DOP but it seem not working well with packed object (and I have to keep it for activation). If someone have a suggestion I put a test scene here. Thank you for your help IceWater.hip
  3. Hi everyone , I have a little trouble with somes volumes. I render a volume in arnold and I wan't to change the density with a volume vop custom noise in shading. The problem is that I can't read the result of this noise in arnold shading level. I know I can read houdini geometrie attribute in arnold with "user_data_float/rgb/string" node, but I can't read a "bind" from a volume vop... Here a simple scene of what I try to do Thanks for your help ExampleScene.hipnc
  4. Hello, I have some trouble with lines . I have to create lines between 2 differents scatters with differents number of points. With scatter like this: Obviously one point of the small scatter (up) is the start of multiple lines, but I can't reach that... I can do it with the same number of point on each scatter, it looks like that : Someone can help me please? PS: sorry for my english, I hope it's understandable...
  5. Hello, I have to do some clouds, they are lit by lightning above and inside the clouds. So I would like to relight them in comp with nuke. I'm rendering on arnold, (arnold volume + volume collector) but it doesn't want to build a normal and position AOV Same for Zdepth. I saw this guy can do it : But i don't understand how , and is it possible on arnold ?? Can someone explain me how can I do that ? Thank you Ps : sorry for my english