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Sepu last won the day on November 2

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  1. Hey Vikas, I recognize you from the Maya beta and on the cgtalk. Making a switch huh? ; ) Anyway did you try using the pop spin? you could use that and multiply that by attractionweight attrb. Remember that you can use any of the pop forces with grains as well.
  2. Disconnect from Edges

    They dont get disconnected. Maybe I'm confused by your question? Is this what you want?
  3. Disconnect from Edges

    Promote the grp to pts then Fuse unique on the "edgetodisconnect" grp.
  4. if you are in Redshift you can try either a Mesh Light or RS_Incandescent material, with GI enabled.
  5. über slow

    Same Here, actually just navigating overall, feels super slow.
  6. You do not need that expression. You just have to put the grp name on the "constr" you can see if you middle click on gravity even before the constrain u can see the grp name. HTH.
  7. that is what he wants, stop emitting at a certain frame.
  8. add an enabled solver $SF<=200 About exporting to C4D, you can export UVs and do the shading in C4D. But not 100% sure how C4D will handle it. I know that they added color vertex in 19 so you could look into that as well.
  9. You want to use the dop import, and just specify the pop object Renderproblem_Fix.hip
  10. What about just using a ramp to shape the points. it will give you way more control. You use a wrangle like this float shape = @ptnum / float(@numpt); @width = chramp("myramp", shape) / 10; or you can also put a UV texture, with attrib class to pts and in a wrangle float shape = @uv.z; @width = chramp("myramp", shape) / 10; rampPts.hip
  11. What's up with the different editions of a GPU?

  12. Particle PROBS

    Press D on the view port and un check display sprites
  13. 16.5 drums

    yep https://www.sidefx.com/products/whats-new-165/ Even though on the download page still showing v 16.0.673, even if I clean up my cache, etc Now working. THX
  14. yep just connect the Render flag to your volume here is a quick example and make sure that you have a light contributing the volume as well as having the obj properties enable and having volume turn on. SkyCloud.hip