Hey everyone, Im trying to do a simple disintegration but am running into an issue with a crossed boundary error in the Boolean SOP. On those frames (17, 21) it seems to cause the particles to pop and I am not sure how or really why I am getting the error. I attached a couple pics to show you what is happening as well as my node tree so far. Any help would be much appreciated?
Hey everyone, First time posting here. I am trying to simulate a car crashing into the side of a building. The problem I am having is that the proxy car I have doesn't seem to be affected by any friction. To solve this I have just put in collision geometry to prevent it from moving around after it hits but I know there must be another way that I am just missing. Any help would be greatly appreciated. Thanks. untitled.mp4