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derjcmp

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About derjcmp

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    Peon

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  • Name João Pereia
  • Location Portugal
  • Interests intem i7 3930k

    32gb ddr4 

    970gtx

    5tb hdd storage

  1. Insane share! Thank you for posting this!
  2. I never messed with crowds tbh. Idk if you can orient them towards the normal direction? If so just do (centroid of the look at object) - @P.
  3. As Chase said, decreasing particle separation will give you a much sharper result. You can enable Rest and Dual Rest attributes on the FlipSolver so you can add displacement later on on render time. For shading lava I usually go and create a pointVOP and map the temperature from a PyroVOP, the result is much better from the standard lava shader.
  4. Hey atom! Thanks for wasting time trying to help me, big fan of your work! The setup you sent me is almost the same as I did before. I used an attribute interpolate to make the particles stick to the surface though. On the bullet solver I did the same Position expression as you did but on the time I tried it, it didnt go as well... Maybe I need to add a POP speed limit or smth because its spinning alot. I'm going to try it out with the velocity approach aswell! Thanks for the file!
  5. Normally increasing the substeps should do the trick. Also, make sure on your Sop to Dop bindings, you are using the correct vdb names.
  6. I've taken that couse 1 year ago or something. Im scattering points on a geometry and then doing an attributeInterpolateSOP so they stick to it. Then Im instancing simple cubes. How'd you go about turning those points on constrains?
  7. Hello everyone! So I've seen this vid and was wondering how to create it. I'm able to do it with grains and the targetP. The problem with grains is that it only supports spherical objs. Is there a way of doing this with RBD or bullted packed prims ? Thank you in advance
  8. Hello everyone! So I've seen this vid and was wondering how to create it. I'm able to do it with grains and the targetP. The problem with grains is that it only supports spherical objs. Is there a way of doing this with RBD or bullted packed prims ? Thank you in advance
  9. I can't open the file since I'm at the office. If you are using a SOP solver to transfer the attributes, try to do a switch in there. So, change from input(1) to prev frame on frame 1671 or 1672.
  10. try watching this video on the 8 minute mark. You can emit particles just like he did but in an much higher ammount. After that you can use a volume rasterize to create some kind of dusty look.
  11. Under the attribute tap on the CopySOP you have an option to use the point template attribute.
  12. You need an arnold procedural objectto load it on cinema4d I belive
  13. Good Morning Artists! I have 3 mocap caracthers and Im using a pointsfromvolumeSOP to scatter points on them. I'd like to know if there's a way to have the exact npoints on all of them.
  14. idk if this helps. But I remember seeing it some time ago and though it was pretty coo!
  15. I've tried that. I'm doing the instance in the copySOP. When I disable instances it consumes like 24gb of ram. My main problem is transfering the Groups to that geometry :/