Jump to content

derjcmp

Members
  • Content count

    90
  • Joined

  • Last visited

  • Days Won

    1

derjcmp last won the day on June 23

derjcmp had the most liked content!

Community Reputation

24 Excellent

About derjcmp

  • Rank
    Peon

Personal Information

  • Name
    João Pereia
  • Location
    Portugal
  • Interests
    intem i7 3930k

    32gb ddr4 

    970gtx

    5tb hdd storage

  1. Rendering Crowds over the farm

    No erros when rendering throug mantra at all
  2. Hello node friends ! I have a problem in hands here. Basically I'm doing a stadium crowd sim. So far so good. I'm then doing the shading over on the material style sheet and rendering with mantra. I also have a cloth sim with the same proprieties over on that style sheet. The problem I have here is the following: I can render the flags over on the farm with the IFD generation, I've included the SHOPs on the mantra ROP. That part is solved. When it comes to rendering the Crowd, it just renders black. I've tried caching out the results, using procedural geometries and the procedural agent SHOP but it still renders black. I can render it just fine on my machine, when it comes to the IFD rendering part, the machines can't render it. Notice that I have all the agent caches and maps over on a shared network drive that it can access, otherwise the cloth wouldn't be able to render it either. Any ideas?
  3. Hello node friends ! I have a problem in hands here. Basically I'm doing a stadium crowd sim. So far so good. I'm then doing the shading over on the material style sheet and rendering with mantra. I also have a cloth sim with the same proprieties over on that style sheet. The problem I have here is the following: I can render the flags over on the farm with the IFD generation, I've included the SHOPs on the mantra ROP. That part is solved. When it comes to rendering the Crowd, it just renders black. I've tried caching out the results, using procedural geometries and the procedural agent SHOP but it still renders black. I can render it just fine on my machine, when it comes to the IFD rendering part, the machines can't render it. Notice that I have all the agent caches and maps over on a shared network drive that it can access, otherwise the cloth wouldn't be able to render it either. Any ideas?
  4. Hello node friends ! I have a problem in hands here. Basically I'm doing a stadium crowd sim. So far so good. I'm then doing the shading over on the material style sheet and rendering with mantra. I also have a cloth sim with the same proprieties over on that style sheet. The problem I have here is the following: I can render the flags over on the farm with the IFD generation, I've included the SHOPs on the mantra ROP. That part is solved. When it comes to rendering the Crowd, it just renders black. I've tried caching out the results, using procedural geometries and the procedural agent SHOP but it still renders black. I can render it just fine on my machine, when it comes to the IFD rendering part, the machines can't render it. Notice that I have all the agent caches and maps over on a shared network drive that it can access, otherwise the cloth wouldn't be able to render it either. Any ideas?
  5. pinning a fractured wall to the ground

    hum.. I think I did just that in the setup I sent. Maybe it got messed up cause I was in a older version at the office. Glad it worked !!!
  6. pinning a fractured wall to the ground

    yep, when you are in packed rbd you need to work on points! Which is kinda sweet since you can use all the POP nodes and do alot of magic! When working with constraints make sure to work on primitives tho!
  7. pinning a fractured wall to the ground

    Hi ant! Glad to see you around here again! I usually create a bounding group of the points I want to make static and inactive. I then create an active attribute on those group points. @active = 0; Active.hiplc
  8. Texture on flip mesh using rest, rest2

    There's a dualrest VOP that does that automatically, just pipe the output to the uvs
  9. Load failed - half the nodes are missing

    It happened to me 2 moths ago. After some testing I discovered what was causing the corrupt files. When I was closing houdini and saving, I'd force close the houdini app. That caused me to corrupt the file. Happened aswell when houdini crashed on a huge sim and I force closed it. Search the backups
  10. I never pay attention to the new production builds and its lame that I dont.. I updated it and now it works fine! Thanks!
  11. Goodmorning everyone! So, my problem is t he following. Everytime Im building a scene, no matter if complicated or simple, my mantra output comes out black. If I open a fresh Houdini scene. Place a box, light, camera and the same mantraROP it renders just fine. However if I make even a simple billowy smoke preset the render comes out black. Any ideas? Houdini 16.0.504 Indie
  12. RBD chains on Character

    Idk if it helps... but have you tried using the grain solver with the strand mode?
  13. How to get nice ship's bow water cutting !

    I usualy set a low grid scale when simulation those kinds of effects. Something like 1.7 gives me a nice result. Also I use splashy kernel with a very low velocity smoothing. You're approach looks really good! I'd do a cross product of the ships normals and pipe that into a vel field.
  14. 128GB DDR4 Intel Machine?

    @AtomI can't remember the model for it.. But it is a standard gaming board. Most of the boards support up to 64gb of ram nowadays, going for 128gb board requires more investiment as far as I know, and with that its prob worth going for a xeon with ECC memory
×