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Thomas Helzle

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About Thomas Helzle

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  • Website URL http://www.screendream.de

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  • Name Thomas Helzle
  • Location Berlin
  1. Yeah, had unintended output-input loops happen a lot when H16 was new, somehow the new snapping etc. makes it very easy to happen. I got rather cautious now, but also wondered if it shouldn't be prevented by default. Cheers, Tom
  2. Hey, I guess it occurred to me a bit late to post this here as well, but maybe somebody sees it soon enough to join us: Cheers, Tom
  3. "Microcosm 2" Houdini 16 & Redshift 2.5.12 & Lighroom 6. Cheers, Tom
  4. Works the same for me (I use 16.0.583 if that should make a difference). - To see the gallery materials I posted, you need to enable "All Materials" in the dropdown in the header of the Material Palette since by default H16 only shows the "mat" context materials. - You still need to use Raytracing and disable Stochastic Transparency in the Mantra ROP. - For the points, you need to have point rendering in the object -> geometry tab active. Cheers, Tom
  5. "The Ball" A while ago I came up with this while testing some nodes: I exported it as FBX and rendered with Thea Render, then did some post in Lightroom to make it a bit rougher... Today I finally decided to buy Redshift and used the same object for some testing, but this time rendered as strands with the latest 2.5 beta: Cheers, Tom
  6. Didn't have much time for explorations lately due to commercial projects, but in the last job I connected some nodes wrongly and thought it to be an interesting structure, so saved out a version for later. I love happy accidents so this was quite welcome :-) Houdini 16, exported as FBX and rendered in Thea Studio with DOF in-camera. Cheers, Tom
  7. ...or the internal editor could be brought up to snuff, would be even better... ;-) (sorry, couldn't resist) Cheers, Tom
  8. Re-rendered the ocean with the noise mask off and now it loops perfectly: Cheers, Tom
  9. No, I tried both removing and adding some frames, but they never really line up perfectly. I think I found the issue though: I had the Mask -> Add Noise active in the Ocean Spectrum node and I assume that that doesn't loop... Cheers and thanks, Tom
  10. "Black Sea" Checking out the ocean tools in H16 - awesome stuff. The looping doesn't work perfectly in this animation though, there is a small jump. Not sure what I did wrong... Cheers, Tom
  11. More like f@pscale = sin(length(v@P)) * 0.5 + 0.5; and some "ch"'s thrown in for easy access to the scalings... :-) Cheers, Tom
  12. "Sine Cube" Sphere packing on a rounded cube with pscale defined by a sine function. Post in Lightroom & PS. Cheers, Tom
  13. "Cross" Sphere packing with pscale defined by distance to the centre. Cheers, Tom
  14. "Sphere Pack" Same setup as above, but rendered in Mantra, post in Lightroom. Cheers, Tom
  15. I can only get the Qt4 version to work at all on my Windows 8.1 x64 machine, the normal Qt5 version throws errors all the time ("No Qt binding were found") and can't find pyside. So that is another reason for the Qt4 version being there. I'm on it with support, but so far we have no clue what's wrong. Cheers, Tom