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Fay_Hiba

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Everything posted by Fay_Hiba

  1. Hello guys, I'm currently a Computer Graphics bachelor student, we are learning CGI but also, Mathematics, Python and C++ some people are very proficient with all these 3 while I'm very proficient in CG but not very strong in these field. I'm very motivated to learn and go deep into these 3 field but I would also like to be efficient in the way I will learn it. ( learning all the mathematics is unfortunately not possible. ) So I would like to know what is your best advice to start learning mathematics and programming to become an FX-TD, based on your own experience or on some experience from other people? Do FX-TD always use programming in the task they are asked for? Any advice, any experience is very much welcome and it would help me a lot.
  2. Thank you very much for these answers guys! I'll also take a look at this book. Thx!
  3. Portfolio build

    Hi, I was thinking about building a good portfolio. I know I'm posting this on a forum aiming toward houdini users but still! Feel free to advice me!
  4. Portfolio build

    This was so helpfull thank you so much catchyid! Good luck on your way toward learning Houdini!
  5. Hi guys, I've export a huge bifrost mesh with a velocity channel attached to it, Do you know any way to import velocity channel from a huge bifrost alembic file into Houdini so that I can then use motion blur? That would help me a lot, Thanks!
  6. Thank you fuat! I'll give it a shot !
  7. Hello guys, I'm working on a Bifrost liquid mesh that I imported into Houdini to render it with mantra since Maya couldnt manage my huge alembic file ( +300Gb ). There is no foam yet since it's in the process of meshing but I wanted to know what do you think about the liquid mesh shader ? I used the Ocean material from Houdini with some adjustment. Thank you guys!
  8. Hello guys, I'm just asking if there is a best way to start learning Houdini from scratch. There are many things that I cant really understand like SOPS, DOPS, VEX and how the nodal interface works in itself. Cheers, Fay
  9. Best way to start learning Houdi-god

    Hello guys, a little bit late I had to change my computer to go back to Houdini ( I went from a bad laptop to a new tower omg what a new breathe! ) Cant thank you enough for all these informations!! I'll start again from scratch, and I see you there in few months then ( in a meantime I'll send some work in progress on other topics ) Anyway, lets do it then! If you guys have more information to absorb just send it to me on this topic, I think this will help more than me in the future
  10. Hello guys, I would like to know if there is a way to save each rendered frame automatically when each rendering is done ? Thanks
  11. Thank you for your answer Atom!
  12. Hello guys! I've finishing my ocean shader sequence, but when rendering with mantra I cant find a way to render my refraction, reflection, diffuse, whitecaps in different passes except by doing them one by one ( first my diffuse pass, then reflection and so on... ). If you have any kind of way to help me that would be awesome! Fay
  13. Best way to start learning Houdi-god

    Hey Atom! Thank you for your answer! I'll definitely going to keep learning from GoProcedural, simple and comprehensive!
  14. Hello guys! I'm some kind of a newbie to Houdini but not really in the 3D field. I would like to have some feedback and your opinion on my ocean shader. It's a simple scene which will be animated with a camera traveling toward the horizon, I use it to learn more about houdini ocean shader. Here's my shot : It's been few days I'm struggling with this one, so any feedback is more than welcome! Thank you guys, have a nice day.
  15. Hello guys, I'm struggling to get this sharpy reflection, even with reflection at 1 and reflection angle at 0 I still cant. Do you have any idea how to get them on the render ? The 3rd picture is my ocean shader test using OceanFX. Any help is welcome, Thanks!
  16. Reflection on Ocean Shader FX

    Hello jrock, Cant thank you enough for this answer, the HDR I was using was definitely not a good one, I'll try to get a new stock of HDRI sky and try again. I'll be back with a new render, but it's true that the desired look I'm looking doesnt physically allows me to get these reflections! Edit : I bought a simple really good HDRI on "whatever" website and it completely nailed it. Thank you so much !!! PS : if you have any tips to make this sea look more realistic, feel free to tell me! I'm looking to get a really realistic ocean shader!
  17. Hello guys, Here is my problem, I just finished building my shader for the ocean. When I watch the animation using the viewport everything is working like a charm, When I'm rendering the animation using the ocean_preview node in mantra, everything is working like a charm. However when I try to render using the ocean_render node or the ocean_render_export_maps, the animation is not rendering, only the frame 1 is rendering and it keeps the exact same frame for all the next. Can you tell me what is wrong ? The only way to make it work is by moving to the frame 2 and render the displacement from the current frame of the ocean_render_export_maps and then rendering the current frame using mantra. Should I render the whole animation using this process ? I need to render using the ocean_render1 to keep the infinite ocean which is connected to the grid1. Thank you guys, I really need help on this one
  18. Infinite ocean animation not rendering.

    I found it, looks like I had to select " Specify Frame Range " instead of use node range setting in the mantra1 node. Why is that ? I dont know, but I've been able to get some animation rendering now.
  19. Ocean Shader test | Need some feedback

    Hey thank you Sasho, It looks much better now, time to render some animation now Thank you !
  20. Hello! I'm kind of new to Houdini and when I save a frame in mantra ( file > save fram as... ) it doesn't keep the real color which are displayed in my mantra render. I tried TIFF, TGA, JPEG 100% and nothing worked, colors are still different from the one coming out of my mantra render.. Any idea how to keep the exact same color ? Need help, have a nice day guys! Fay
  21. How to save a frame in mantra ?

    It worked ! Thank you adrianr !
  22. Ocean Shader test | Need some feedback

    Sorry for the spam, I'm keeping working on this, I'm learning tons about this ocean shader! Tell me what you think and how can I make it look better and more photoreal
  23. Ocean Shader test | Need some feedback

    Found a way to reduce the reflection near the horizon, reflection angle was way too low... I dont know what is missing now, maybe should I reduce the wave frequency to better match the reference above ? Any help is welcome, thank you guyss!
  24. Ocean Shader test | Need some feedback

    Hey, Here is the new one with some adjustement mentioned before, I turned off foam & whitecap for this one. I still dont know how to get less reflection arround the horizon part, I'll try to flatten the sea by resizing the grid size, there are too much waves Tell me what you think guys, I'm still trying to get a great realistic look Fay
  25. Fracture test

    Thats wonderfull, well done my friend
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