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NathanVFX

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About NathanVFX

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  • Name Nathan Reynolds
  1. Thats worked perfectly! exactly what I was after! Is there anywhere I can read up on the functions used in expressions within houdini specifically, that you know of? Thanks again!
  2. I've been trying to write an expression which will hold a value and change every specified number of frames. I have a point jitter, and an animated seed so the point will change position every timestep, my goal is to have an expression where the the point will stay in the same position for 8 frames and then change position, and remain in that position for another 8 frames and so on. I've attached a very basic scene file if its any easier for you to use that, any help is greatly appreciated, Thanks! PointJitter.hip
  3. Hi everyone, I'm brand new to Houdini really I've done some extremely basic RBD, FLIP, Pyro, and cloth sims with a very finite amount of POPs and FEM and I'm looking to develop a little system that will form droplets on the surface as a mesh, I would like the droplets to differ in size and for some to run down the surface and leave a trail as you would expect in real life and for some droplets to stay in the same position throughout the shot. I've checked out some of the other topics on this and they seem incredibly complex to me so if anyone could simplify I would greatly appreciate it! I've attached a simple scene of a can model (can model link; http://tf3dm.com/3d-model/coca-cola-can-23142.html) I am aiming to achieve the condensation effect on this model! Any help is appreciated, Thanks in advance Condensation_Can.hipnc