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cellchuk

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About cellchuk

  • Rank
    Illusionist
  • Birthday 05/19/1983

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  • Website URL
    http://www.selcukergen.net

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  • Name
    Selcuk
  • Location
    London - UK
  1. Bullet vehicle

    hehe looks really nice man...
  2. HELP - Rendering progress window?

    Could it be "Render Scheduler" Pane that you are looking for ?
  3. Strange Attractors OTL

    cheers guys..
  4. Strange Attractors OTL

    Hey there , It's been a while that I haven't posted any files, so I felt like I could share one of the otls that I made lately just for fun... It's nothing major about the tool but It's kinda fun to play with the parameters and get totally different looks. chaotic behaviour funs might like it... The creation of this tool has been done during the lunch breaks so I hope there isn't much bugs and stuff. I also uploaded the tool to Guillaumes new web page which is awesome !!!. you can find the detailed info, hip, otl, pics and a video in the following link as well; Strange Attractors @ VFXTOOLBOX General Info Currently there are 5 different attractors included in this tool. Each one is a seperate VEX Type, Geometry Operator that is embedded in the "strangeAttractorsSOPsergen.otl" 4 of them (the ones that has the prefix "Stranger") has similar mathematical formulas and the 5th one is the famous "Lorenz Attractor" Tips find a nice shape and then animate any offset parameter to get good looking animations. compute velocity of the animated attractor and emit particles from it... You can easily check/edit each attractors vex code by hitting the "Edit VEX Function" button in the interface. Input if the tool detects an input geometry, it automatically disables the following parameters and uses the incoming point number. - Number of Points - Add Particle System - Add Polygons Parms Note: Using an input geo is not ideal Auto Update Each attractor has its own parameter set and as you switch between the attractors, it automatically switches between the parm sets by hiding the unrelated ones using a python script-------------------------------------------------------- Files Video : strangePops.mov OTL : strangeAttractorsSOPsergen.otl HIP : strangeAttractorsDemo_v01.hip -------------------------------------------------------- cheers, Selcuk
  5. VFXtoolbox

    Nice one Guillaume !!! I loved the idea of "Exchange on steroids" I think this has great potential and is going to be a great archive for Houdiniks
  6. Painting with polygons

    thanks for sharing the link. looks pretty cool.
  7. reuse point in pop network

    you put a kill pop and use the following rule maybe $ID >= npoints(opinputpath("../",0)) afterwards you can get rid of the unnecessary points in sops by using a similar expression in delete sop, such as; $ID >= npoints("/obj/geo1/particlesource")
  8. reuse point in pop network

    I'm not sure if I understand the question very well. but if you are trying to emit on a specific frame what u are looking for is lets say u only wonna emit as many points as your source, on frame 36; Impulse Activation: $FF == 36 Impulse Birth Rate: $NPT ? cheers, selcuk
  9. 3d mandelbrot primitive?

    Great stuff Jeff. Thanks for sharing as well. cheers, Selcuk
  10. A Sad Day for a Salt Shaker

    beautiful work !
  11. Cool slow mo reference

    great link Jonathan, thanks for sharing
  12. Particle vortex fun

    very nice sim. liked it...
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