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vlb6

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About vlb6

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    b m
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    Bournemouth

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  1. Great work - really interesting stuff!
  2. Hi there, I've got a render task which has been rendering for a while now - however, just as it gets to the last frame, instead of finishing, it automatically goes back to rendering from the first frame. It's stuck in a relentless loop of 'auto-launching'. No error logs, any idea what it could be?
  3. Low budget Pc to learn Houdini

    gotchya - thanks for the reply!
  4. Low budget Pc to learn Houdini

    Hi mate, I've come back to this because I've come to that stage of my build - I tend to work on, what I perceive, as small to mid sized scenes and I've never really had a sim cache more than 1GB - in this case surely a 2TB HDD will do right? I've had a browse through your vimeo page and I'm wondering what kind of HDD are you working off of? and are you finding you need more?
  5. Extracting Keyframes from simulation

    hi Sophie, this might be applicable - https://vimeo.com/150680144 think he goes over a similar technique
  6. Low budget Pc to learn Houdini

    so in the scenario you are talking about you are working off the HDD? could you be working off an SSD and just keep a 7200rpm HDD for file storage? If so, what's the minimum SSD GB you would recommend? (my understanding is that you can choose to work from either? )
  7. Low budget Pc to learn Houdini

    hi there, I am currently building a PC and this is the first time I've heard of HDD Size effecting performance in simulations, this is an interesting point..could anyone shed more light on this??
  8. Hi there, I recently saw a post over on the C4DCafe forum : https://www.c4dcafe.com/ipb/forums/topic/96539-requirements-for-speeding-up-simulations/#comment-641429 I am currently building a PC for animation, simulations, dynamics, rendering (although this would be in C4D), large scale photo editing, VFX, video editing etc, so this has got me thinking ; I don't exactly know what 'core features' means but I imagine it's a term for the 'back-end' way the software integrates with the hardware, so how does Houdini interact with the hardware? what parts does it utilize for these aspects of the 3D pipeline .. animation, simulations and dynamics?? and therefore my main question: which components do I need to focus on when doing the build to ensure I can do some advanced setups and still have reasonable viewports response, not too much waiting around etc. Just for extra info here as some components I've decided on: i7-6800 Asus X99-E GTX 1080 Ti 64GB RAM Hope this question was clear and thanks in advance
  9. Does anyone know what's happened to the cookie SOP? c'mon son
  10. ALEMBIC ISSUE

    hi Atom, reading it again my question was all over the place but thanks for taking the time out to look into that and reply, many thanks! I have tried your suggestions and no sort of alembic export is coming into cinema. I imagine Cinema is the problem therefore I am gonna take it to the Cinema forums or elsewhere! thanks again buddy!
  11. Hi there, I'm using houdini indie.. I've built an animated structure and right at the end I have used a Wireframe node to turn to geometry. I now want to export the whole animation as Alembic using the 'ROP Alembic' node into Cinema 4D, however Cinema crashes upon Import of the Alembic. I have tried exporting 3 frames and even just 1 frame out of Houdini but the same problem occurs when importing into Cinema My guess is that the mesh is too big based on the fact that it was heavy to work with in Houdini? Are there any alternatives? I don't have Houdini Engine but could this be a potential solution? Does it transfer files in a different way?
  12. That's a trick I didn't know - I've just gone through some nodes, mostly VDB, and they really are big in size which might be slowing it down! I've also been having a lot of pixel flickering on my screen lately, which together with this information is making me think my graphics card could be old/damaged. Many thanks for your help buddy, very useful stuff!
  13. Hi Khaled, thanks for your reply, I've got a fairly simple scene: geometry with VDB advect points + some scatter and trail nodes. I've got flip book setting on 25% with all extras turned off and it's taking 15mins+ for 200 frames. This might require a whole separate post but could it be my setup? I'm working on a 4GB Macbook Pro.
  14. Fairly new to houdini.. Is there a way to keep working on your scene whilst generating a flipbook? Having to wait every time really slows the workflow. Coming from Cinema4D; it has an external preview viewer which runs in the background and allows you to keep working - any such thing in Houdini?
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