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ejr32123

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About ejr32123

  • Rank
    Peon
  • Birthday October 13

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  • Website URL vimeo.com/ejr32123

Personal Information

  • Name Evan Robinson
  • Location Tennessee
  • Interests Effects animation.
  1. I found the problem. The white spots are where the water mesh is NOT penetrating the ground, so the refraction is different.
  2. Hi, I believe that I saw a post about this, but I can't find it again. My ocean is clipping slightly through my ground. It causes white spots in the render. Maybe it has to do with refraction? What should I do about this? Change something in particlefluidsurface? Thanks.
  3. Hey, I am using a principled shader. I have a texture pack for rocks that includes normal map and albedo. I have the albedo going through a tri planar than into base color. How can I use the same tri planar projection, but for the bump texture? The bump map is looking for a texture file (string), so I can't use my tri planar node. Thanks
  4. the ground plane is too large and detailed for that. Compositing may be the way to go.
  5. Hey friends, I have had a problem the last few months that I have not solved, so I figured I might post here for help. I am doing foot step simulation for a walking animated character. The character is supposed to be walking in snow. So I used the grain solver, and got some pretty awesome results. So I converted my grain simulation and exported an alembic cache of the ground mesh. Here is the problem: Because the ground is so huge, I only simmed a small segment of the ground mesh. How do I effectively combine my simmed ground with the non-simmed ground mesh? Something to keep in mind is the topology on my simmed mesh is much higher because more detail is needed for the foot prints. Any suggestions? (sorry about dupe posts, I cant delete them.) Thanks
  6. Hey friends, I have had a problem the last few months that I have not solved, so I figured I might post here for help. I am doing foot step simulation for a walking animated character. The character is supposed to be walking in snow. So I used the grain solver, and got some pretty awesome results. So I converted my grain simulation and exported an alembic cache of the ground mesh. Here is the problem: Because the ground is so huge, I only simmed a small segment of the ground mesh. How do I effectively combine my simmed ground with the non-simmed ground mesh? Something to keep in mind is the topology on my simmed mesh is much higher because more detail is needed for the foot prints. Any suggestions? Thanks
  7. Hah! That is the problem. Thanks : ). The only weird thing is that now, when it saves the file, it names frame 111 frame two because it thinks 110 is frame one. I just changed $SF variable to `$SF+109` and now it correctly saves as frame 111. Again, thanks so much for the solution.
  8. See at the bottom, it still cooks from the beginning. It should start at 110. I tried setting the initial state with the sim file.
  9. The output from the dop netowrk is saving out.sim files. See what I am saying? I am saving the raw sim files, but it is still making me start over.
  10. Hi, Another question about caching : ). I go to my dop network, then output, then save to disk my pyro simulation cache. My pc crashes at frame 55. So I start houdini and load frame 54. I start caching again from frame 54, but the simulation has to start from frame 1 - 54 before it can cache frame 55 and the rest. Why is this? Thanks
  11. Thanks : ) this is really useful information
  12. Well, I found out the problem. Apparently I have to have cache simulation turned on in the dop network node.
  13. Not sure If my reasoning is correct, but I still need to cache the foam. If I cache the sim file directly, I can run the foam sim over it. It I cache only the compressed cache and the surface cache, I will have to completely resim water just to cache the foam.
  14. Hey, I am caching out my ocean simulation. Inside the dop network I went to the output node and hit save to disk. I cached out around 112 frames. Back in obj level I click on my dop network and hit playback simulation. However, it keeps loading the last frame of the simulation, even if I am on frame 1. The only way to get it to work is to turn off play back simulation, then load ONLY frame 1. Then turn play back simulation on again. After that, I can load the the rest of the cache. As I advance foward on the timeline, it updates as expected. But if I tried to load a previous frame, it won't update. For instance, it I go to frame 10 from frame 1, it updates correctly. But if I try to go back to any frame before 10, it won't update. However, it I go to frame 15, it updates fine. But now nothing before 15 will work. What is going on? thanks
  15. I eventually came across the solution, thanks : )