Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

paniruro

Members
  • Content count

    4
  • Joined

  • Last visited

Community Reputation

0 Neutral

About paniruro

  • Rank
    Peon

Personal Information

  • Name
    Henry
  1. thanks for your reply. I just tried what you suggested me pieces are still boucing on the fluid surface. I don't understand why.
  2. Hi guys I'm trying to simulate a falling glass filled with water at the moment of the impact rbd broken objest starts a strange behavior jumping and flying all around.(you can see in the attached video) Can anyone tell me how to fix it or tell me if the same problem has been treated in another thread. Thanks alot regards E. falling_glass.mov
  3. Hi everybody, this is my first post. (I hope ·Effects· is the right place ) I'm trying a simulation fracturing object as Atom's video tutorial. (Font crumble with smoke and debris) I noticed that debris don't roll on the floor. How can i give them a smooth rolling effect? I hope some one of you can help me kind regards Pani.
  4. Thanks a lot! <3