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About esteban_diacono

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    Esteban Diacono
  1. Kinetic Sand?

    Hello there! I'm trying to create somehting SIMILAR to Kinetic Sand. My understanding of Houdini is a little above basic, and so far I've tried tons of parameter changes but yet, I'm unable to achieve something similar. I think it's quite an interesting effect, and would love to read your ideas on how to achieve it. https://www.youtube.com/watch?v=9Uc9uglgVAI Thanks in advance!
  2. Voronoi to grain soft body

    Hello again. Using Gavin's file I was able to create the effect I was after, but I'm curious about one thing: As soon as I change the number of points in the Scatter node, the For Each starts behaving in a very strange way, mismatching the pieces, and obviously, affecting and messing up the whole thing. Is there a relationship between the number of pieces and other parameter that I'm missing? Thanks!
  3. This.... subdivided thing?

    Hello there. Sorry for the stupid post title, but can't really think of a name for the techinque/effect. So, I'm trying to learn this wonderful program, and I'm fascinated by these crazy geometries Holmedal used to post in his instagram account: So, basically ANY tip to get me started on this would be appreciated. I've tried a few things I kinda fished here on the forums and on Entagma, but I still think I'm not on the right track. Thanks!
  4. Voronoi to grain soft body

    Thanks for the great file! I'm still having trouble making my mesh deform correctly, but the file is fantastic for learning! Thanks again.
  5. Voronoi to grain soft body

    Hello. I'm trying the same thing. Did you ever manage to pull this off? Thanks!
  6. Fractured Jello

    Thanks, cool tip! Yes, I've seen this tests on the Jelly Pig video on Vimeo, looks great! Gracias Alejandro!!
  7. Fractured Jello

    Hello there! First question here on the forum, hope it's not a silly one. I'm trying to create a "Jello-fracture effect". What does this means? Something like a pre-fractured voronoi object but with pieces made of Jello. Basically what I'm trying to do is fracture an object, apply a grain solver, and mess around with the attributes. So far, I'm stuck in several places Main problem? The grain solver creates a big cluster of dots, but doesn't respect the voronoi pieces (is this possible?). I'm after something like the attached video, but with less sophistication (no fancy cutting), since I'm basically a newbie in Houdini. Thanks in advance!