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ablionbear

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About ablionbear

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  • Name Ignatius
  1. Thanks for the help, I applied both the polyframe and attribwrangle method and got the desired results. Cheers.
  2. Hi I need to have a curve with point normal that is perpendicular to the point itself. In which when I move the position of the curve, the point normal will not be affected. Is there any way I could achieve, maybe in VOP or SOP? Cheers point_perpendicular_normal.hip
  3. Does anyone know how to multiparm material shader? I have created a multiparm asset, but I need to provide a control to adjust some parameters in shaders. E.g. I have created an individual control for emission, but I can't seem to control them individually. In this case, I like to emit each geometry with different emission intensity. Does anyone have any idea I could go about this? I have considered stylesheet, but I kind of realised that it won't help in my case. Cheers material_emission.hip
  4. How do I compile on linux? Sorry, haven't a full idea how does the whole compile works. Cheers.
  5. I have watched your greeble demo, I wonder if you have a linux version. Cheers.