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About benchan

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  1. Anyone have ideas how to make this kind of morph with multiple goals? I am trying popsteerseek with switch but they aren't sticking to the target position. Thanks!
  2. After looking at more reference, I think sparks are emitted in all direction and inheriting part of the velocity from the collider. Sparks are usually appears backwards since the camera is moving forward with the car.
  3. I am trying to create some collision particles that appears when metal collides with surface. Right now the particles are emitted from the ground with the velocity of the ball. I am not sure the particles should be emitted in the direction of the ball travels or opposite to the ball travels. I think it should travels in the direction of the ball but backwards looks nicer. Which version do you guys think is better? Also anyone have a good reference for this kind of sparks?