Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

logic_test50

Members
  • Content count

    4
  • Joined

  • Last visited

Community Reputation

0 Neutral

About logic_test50

  • Rank
    Peon

Personal Information

  • Name logic test
  1. hi ryan I need to render deep image pass for volume can explain or send small hip for proses of how to generate deep camera map for volumes. I hav no idea about deep render pass.
  2. hi, I need to render volume with deep render with camera deep map please tell the whole prossec how to render deep render pass for volume.i got Houdini help but I don't understand please help
  3. Hi, using grain solver for snow pile source from geo,but when i convert geo into scatter for increasing amount of particles ,solver doesn't work.is it support converted geo into scatter ?
  4. Hi , while making snow pile particles stacking fine with collision when convert in to volumerastrizepoint using vdb for snow .volume jittering i adjust values but not working, here the setting for volumerastrizepoint vdb:- voxel size 0.02 volumerastrizepoint :- sample per voxel: 10 Density scale 20 exterior pad :0.005