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aaryanguna

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About aaryanguna

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  • Name
    Gunashekaran mani
  1. krakatoa style rendering

    Thanks dobin and jamesr for your ideas,will try implementing the same.
  2. krakatoa style rendering

    I am trying to create a nebula fx,some thing like this Does anyone know how to render houdini particles like krakatoa does? Tried a glow shader but doesnt work for me. Thanks in advance!
  3. Constant Particle point number

    Thanks for your suggestion. Need help on how to copy to particles with respect to particle ID instead of point numbers.
  4. Constant Particle point number

    Hi, I am trying to create a trail of smoke for an explosion. I am emitting smoke form a spray painted sphere which is copied on to the particles. The particles are emitted from a sphere along its normal.Its velocity is mapped to the varying normal length of the sphere. The issue is that the point number of the particles changes after a particle dies. Say there are two points emitted, A and B .There point numbers are 0 and 1 respectively. A(0) emitted first and then B(1). After A(0) dies the point number of A is shifted to B(0). I assume because of this Shift in point number the smoke sort of jumps from point 0 to 1 .The emission during this jump time creates a line of smoke. any help regarding this is much appreciated. pls refer to these images. Also I have attached the hip file. Explosion_Trail_v005.hip please check.Thank you.
  5. Sand Explosion

    Hi , I am trying to achieve an explosion similar to this one Explosion Ref.mp4 I managed to get this Explosion_wip.mp4 I would like to get the expanded smoke travelling up rather than thin streaks of smoke travelling up first and then expanding.Any idea to get this done? I am fairly new to houdini.Any help is much appreciated.Thanks I have attached the hip file Explosion_v001.hip
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