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kashmere

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About kashmere

  • Rank
    Peon

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  • Name
    Suraj Vadulas
  • Location
    Vancouver
  1. Smoke flickers when thin

    Hi Ryan, I will attach the hip file to this. - the artifact is appearing when the smoke thins out, sorry for the poor scene setup and camera angle which is giving the illusion that artifact is appearing in dense region. That is why I circled then, the region is the left circle is as thin as the region in the right circle. - the scale of the scene is real world, in meters. disturbance is not very high and It is animated to become 0.05 by 48-60 frames. I will try killing it completely for my next iteration. - I am using shader from my previous project where the explosion was baout a 100 times larger than this one. I have not yet refined it for this project. Shot_02_odforce.hipnc
  2. Smoke flickers when thin

    Yes in render as well. It is a different iteration but the artifact is still there.
  3. Smoke flickers when thin

    This is a WIP, I can't figure out why the smoke starts flickering towards the end when it thinner. any suggestions? A_exposion_03.mov
  4. Fur sim gone wrong?

    Hey guys, I am trying to pick up fur simulation now, have been following the Houdini 16 masterclass, I wanted to try some stuff and started by adding a ground plane inside the simulation ( node generated by the shelf tool) the guide wires are sticking to the ground. you guys know why? I tried making friction 0, dynamic friction scale ( I don't know what it does) but made it 0 anyway. wires.mov Fur_02.hipnc wires.mov
  5. Motion blur on forced matte object

    never mind, i will disabled it on the geo node o nthe pyro and enable in mantra. sorry about that!!!! dumb me.
  6. Hi! My scene has fast moving debris nad slow moving pyro sim. I want motion blur on the fast moving debris and no motion blur on the pyro. but I need to use the debris as forced matte on the pyro. but the debris' mantra node had motion blur on it, where as motion blur is disbled on the pyro's mantra. I want to get themotion blur on the matte without getting motion blur on the pyro. How do I do it?
  7. Demo Reel suggestion

    Thank you guys for the input! love you all.
  8. Demo Reel suggestion

    Hey guys, I am new to houdini and FX, I am preparing my first student FX reel now. I am working on Independence day like shot with alien beam blowing up the Statue of Liberty. One of my tutors have expressed reservations that using statue of liberty for a pyro destruction reel may not be ok for political reasons, even though the aliens are the ones doing it. I want your take on this, all are welcome to give their input. I have attached a flipbook, there is no beam there yet though. full_explosion_v4.mov
  9. Hey guys! I am doing an pyro explosion simulation, I am running the sim in lower resolution so I can iterate faster, I assumed that I can just increase the voxel resolution and get the smaller details to show up!! But when I increase the voxel resolution [ decrease the size from 1 to 0.5] the whole behavior of the simulation changes, it has become smaller in size I had a similar problem when I increased the container size , I just pumped more gas [doubled it] into the container and got a similar result as I wanted, but now I have more than quadrupled the gas output but its not having the same impact. any suggestion on how I should approach this? the lower resolution is where the wave rises taller and higher resolution is where is much shallow
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