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About kashmere

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    Suraj Vadulas
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  1. Motion blur on forced matte object

    never mind, i will disabled it on the geo node o nthe pyro and enable in mantra. sorry about that!!!! dumb me.
  2. Hi! My scene has fast moving debris nad slow moving pyro sim. I want motion blur on the fast moving debris and no motion blur on the pyro. but I need to use the debris as forced matte on the pyro. but the debris' mantra node had motion blur on it, where as motion blur is disbled on the pyro's mantra. I want to get themotion blur on the matte without getting motion blur on the pyro. How do I do it?
  3. Demo Reel suggestion

    Thank you guys for the input! love you all.
  4. Demo Reel suggestion

    Hey guys, I am new to houdini and FX, I am preparing my first student FX reel now. I am working on Independence day like shot with alien beam blowing up the Statue of Liberty. One of my tutors have expressed reservations that using statue of liberty for a pyro destruction reel may not be ok for political reasons, even though the aliens are the ones doing it. I want your take on this, all are welcome to give their input. I have attached a flipbook, there is no beam there yet though. full_explosion_v4.mov
  5. Hey guys! I am doing an pyro explosion simulation, I am running the sim in lower resolution so I can iterate faster, I assumed that I can just increase the voxel resolution and get the smaller details to show up!! But when I increase the voxel resolution [ decrease the size from 1 to 0.5] the whole behavior of the simulation changes, it has become smaller in size I had a similar problem when I increased the container size , I just pumped more gas [doubled it] into the container and got a similar result as I wanted, but now I have more than quadrupled the gas output but its not having the same impact. any suggestion on how I should approach this? the lower resolution is where the wave rises taller and higher resolution is where is much shallow