Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About YaserH

  • Rank

Personal Information

  • Name
    Yasar Hussain
  • Location
  1. Sorry, the fix was to just hide the grid
  2. That's fixed it, cheers Mark Thanks for everyone's input
  3. I just checked the texture resolution and it's set to 256, I changed it to 512 and it improved the look of the smoke in the viewport but the outline still remains Thanks for the reply, much appreciated.
  4. Thanks for the reply. This is with HDR rendering turned on :/
  5. Hi, I am fairly new to Houdini so excuse my ignorance on this issue but I noticed in Houdini 16 that whenever I create a pyro simulation, there is a horrible outline around the smoke in the viewport. This isn't a major issue as the render comes out fine, but I was just wondering if there is a setting to improve the viewport quality. My graphics card is a 1080 so it really should be able to handle this. Any ideas on how to fix this? I didn't have this issue in Houdini 15 or 15.5. Thanks
  6. lighnting

    Thanks Atom, I'll take a look
  7. Hi guys, I'm fairly new to Houdini and even newer when it comes to modelling in Houdini so was wondering if I can get a few tips. I'm trying to create a mesh for a lightning bolt. I would like to be able to procedurally create different shapes fairly quickly, once the initial mesh has been set up. Ideally I can have some options for number of branches, random thickness, smoothing etc. Any help would be very much appreciated. Thanks