Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About demoan666

  • Rank

Personal Information

  • Name
  • Location
  1. hi adrianr, thanks for taking the time to look into it. appreciate a lot - noob in houdini (no programming language knowledge either) but i am liking it nonetheless! thanks d.
  2. hi all, (noob alert) i am looking for an addition to above soutions. i am trying to create few random groups but exclusive to each other... (no member of one group should belong to any other group) in term of percentage = for example gr1 has 10% random points... gr2 will have 10% of whats left after gr1 and so on and so forth. in terms of number = G1 has 10 points and G2 will have 10 points but not any from G1 should be included... so on and so forth. thanks in advance d
  3. Hi, I got an animation from mixamo.com in fbx... used c4d to export out an abc - this file opens fine back in c4d. But doesn't show any geometry inside houdini. Is there something I am missing/ doing something wrong? If this won't work does anyone know a convenient way to get mixamo animation inside houdini? Thanks d.
  4. So, i tried something from scratch for the first time, albeit very simple... almost there! That being said i did got stuck up... 1. SOFT SELECTION GROUP: i am trying to apply some animation to a bunch of lines through a pointvop. i want the animation to be limited to all the points but the ones at the ends of the lines, i create a group of those points... it works,- but could be better if i could make the animation blend to the static points at the end. 2. FADING TRAILS: At the end i added a bunch of trails with some lag and or jiggle. i am coloring them with the width attribute through an 'attribute create' node. Is there a way to make each trails less opaque than the previous. (if this can't do the job, any other tips?) 3. NOOB VOP NETWORK CRITIQUE: I am pretty sure my vop network is far from efficient, i would appreciate if anyone has some tips to make it more logical/ efficient. I hope i was able to explain myself. (i have attached a screenshot for reference) d.
  5. thanks for explanation... much appreciated, you guys are great! d.
  6. thanks Atom... that was a cool tip. also it would be great of you can explain what does the v in the beginning stand for? m.
  7. thanks wodenduck!
  8. thanks a ton (he didn't use the @P in the video) also when i use this function with time: @scale = set(1, noise(@P*@Time)*2-1, 1); the animation speeds up with time, any tips how to keep it animate at same speed througout the timeline? d.
  9. thanks konstantin magnus d
  10. i am trying to follow this class by ari danesh at around 20:40 mark he uses the noise function in a point wrangle. i can not get it to work... it returns me with errors saying "noise" or the variable "P" is an ambiguous call to function/ undefined variable. i am using houdini 16.0. Anyone knows what i might be doing wrong. thanks in advance, d.
  11. hi acey195, thanks for the reply... i tried both ways (within my noobility). i did get random colors for each box using the connectivity node and used it's detail ( 'class') inside a point VOP. however the second method i can't seem to be able to colorize it anything other than random gray values. here is the snippet i used on the point wrangle (which works on each box rather than primitive or points): @Cd = set (random(@ptnum),random(@ptnum),random(@ptnum)); either that snippet is not proper or i didn't quite get and transfer the color in the "copytopoints1" node from your answer i would appreciate if anyone can point me to the right direction. d.
  12. hi everyone, how do i randomly colorize each object separately instead of each primitive? Thanks in advance, d
  13. dang! i was so close... thanks a ton @Sepu and @Martin47 - you guys here are amazing!
  14. hi Sepu, could you please elaborate that a bit. the point deform node has three inputs viz "mesh to deform" "rest point lattice" "deformed point lattice" i can't seem to figure out how to go about that node in this respect. m.
  15. thanks a ton for the "attribute interpolate" tip. it works perfectly on the surface! however i believe i didn't ask my question properly in the first place... I can't seem get it to work with the volume (if the isooffset node's "output" attribute is on iso surface/ tetramesh it draws the scatter points but it wiggles).