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Noobini

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About Noobini

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  • Name vusta
  1. 3 letters are simply too short...try cut, sim, die, top.....all legit words and you get nothing returned....4 letters is the minimum like FLIP, left, heat...will work
  2. what about just Sphere>Clip>PolyExtrude (Output Back)
  3. got it !!! your Dopnet has a Transform on it...Zero them out and she'll be right.....tho you would've thought it's more on the Y axis that's the real problem...weird...
  4. so far the only way I can mimic this effect is to put the Number of SubSteps in rigidbodysolver down to a ridiculously low 1 (from default 10)
  5. so with the orig file...I thought the human body wasn't reacting right with the particles because the normals weren't right, it was pointing outwards rather than inwards...but that is not the real cause ? EDIT: ahhh don't worry...found the Invert Sign thing...
  6. should Indie call a different executable rather than the 'fx' one ? (check what the shortcut is calling...or find the right exe and make your own shortcut i guess)
  7. just a noob having a go...so I read up on various posts...found that you can just rename the tangent from Polyframe (from tangent u to N)...but I thought..why not do it from the Resample...my attribvop is hardcoded with Y as the up vector...so might not be ideal...maybe a pro could point the way... TIA (similar post here...) Curve_Normals.hipnc
  8. just a noob having a go...so I read up on various posts...found that you can just rename the tangent from Polyframe (from tangent u to N)...but I thought..why not do it from the Resample...my attribvop is hardcoded with Y as the up vector...so might not be ideal...maybe a pro could point the way... TIA Curve_Normals.hipnc
  9. FYI, word from support is that viewport Displacement is now possible (557). So if I in D>Effects>Untick Displacement Level, I get back responsive viewport while having both Texture/Material ON
  10. in voronoifracture4, untick Create Inside Surface (and voronoifracture2 ?....Dunno...it's cooking cooking cooking.....dunno what it's doing...) ...finally.....I think voronoifracture2 needs it ON
  11. it seems, now in .557, I have to toggle Texture OFF to regain viewport performance, while in .540...I had both Texture/Material ON and it was still fast.
  12. hmm..ok thanks...I'll try to record a video soon... I simply installed .557 this morning, with no 'customisation' whatsoever...(pretty sure I did that for .540 awhile ago too)
  13. (Apprentice) has anyone noticed 16.0.557 has very sluggish viewport ? compared to .540 ? also, in .557 the Display materials on objects button no longer does anything..(toggle)
  14. then in 3D ?
  15. Edit: ahh...scratch that...