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Everything posted by Noobini

  1. what about something like this ? just hover over Menu... menu.hipnc
  2. Attribute decay on repeating geo

    here's my fix...note the Frequency is actually an Inverse (more is less) (I took the liberty of simplifying other logics...) (EDIT: sorry about the stupid double L in CTRLLS...sticky keyboard) Attribute_Decay_Slow.hipnc
  3. Round the value in the font node

    here's mine, non-coder method...you can adjust decimals on the fly (which I think you can with your scripted method too) Example float 123.45678 01) int(123.45678) = 123 02) 123.45678%123 = 0.45678 03) 0.45678 * pow(10,n) gets n decimals to become 'integer' part (rint is to round the integer) 04) answer is part01.part03 fund_decimals.hipnc
  4. Procedural Oval curve

    even simpler version...don't even need sort/mirror/merge... vu_pill2.hipnc
  5. Procedural Oval curve

    here's mine...simple non-math way...you can even play with Arc and get a dumbbell... vu_pill.hipnc
  6. Hacked site

    latest activity: vsfsferwqr joined the community 11 minutes ago dtydfghtre56 joined the community 14 minutes ago dhkdlfemcnfwkdtiq joined the community 17 minutes ago dkdidkdi joined the community 52 minutes ago Blast these f***ers now...no way they're legit.
  7. How to avoid double walls created by convertVDB

    here's my go...but it needs the Normals to be established for Peak to work tho...if you were given just point cloud with no normals...dunno... PC_double_wall_vu.hipnc (but double walls are good for massage parlours tho)
  8. Extrude a seam after boolean / shatter

    what about try Fuse Dist 0.0001 (or even more zeroes) ?
  9. Get outline of polygon object

    that was basic....here's a much harder challenge...(ie. the internal holes are also 'borders'...but we do not want them selected) SelectOutsidePoints.hipnc
  10. Get outline of polygon object

    Group>Points, Untick Base Group, Enable Include by Edges, tick Unshared Edges
  11. Extrude a seam after boolean / shatter

    here's the non-solid version vu_RidgesFromBoolSeamsNonSolid.hipnc
  12. Extrude a seam after boolean / shatter

  13. Extrude a seam after boolean / shatter

    here's my way.... (itchy fingers...see below)
  14. when rendering doesn't work

  15. i tinkered a bit here...you can use attribrandomize to adjust the variance...but it's not answering your question directly tho... (i animated the camera) angle_mod.hipnc
  16. what if the pieces are more complexed...ie. the hole is not a nice quad ? Here's my workaround, I've added a subdiv to the box to force non-quad hole. Then use the 'default' Bool operation to detect self-intersection which is the problem when you cap/fill a somewhat planar/sheet object. Condition_problem_vu_mod.hipnc
  17. Train tracks in procedural

    here's my take...
  18. Modular Toy Track

    Modular Toy Track HDA. Just add track. If use custom profile, simply create in front view a half profile across X axis. vu_modular_toy_track.hdanc
  19. Freeze Copy

    can't remember exactly...something along the line of....add noise/mountain to some geo...changing each frame...now snapshot them.
  20. Freeze Copy

    I posted this on SESI but thought ppl here might be interested in having a look, that's all. (The orig question involves Timeshift....I did away with it altogether) (You can plug in a grid instead of a line if you like) vu_FreezeCopy.hipnc
  21. Sine waves color

    there's also attribblur...I'm fooling around with it...not an expert with it tho...
  22. Sine waves color

    add a Smooth but instead of working on P, work on Cd instead...also i think your @Cd.z = 255 is superfluous....1 is max I think.
  23. Sine waves color

    i get NO warning. Are you sure you're using @Cd.r ? because that is a float....so it's correct to compare a float with 0.5. If you use @Cd, that's a vector...so it's telling you to cast it properly (if you were comparing to a float) (odd that if I use @Cd, I get the warning...correctly...but then if I scrub...the warning goes away, incorrectly !! Dunno...)
  24. Sine waves color

    not sure if I'm on the right track...is this what you want ? vector pos = @P * chv("Position"); vector center = chv("Center"); float d = distance(vector(pos), center); d *= ch('Scale'); @Cd = fit(sin(d - @Time*4), -1, 1, 0, 1); if(@Cd.r>0.5){ @Cd = set(1,1,1); } else{ @Cd = set(0,0,0); } (it's crisper if you change your wrangle to run over prims)
  25. 16 boolean error

    Blobmesh from Max -> alembic Teapot from Max -> obj Boolean in Houdini, works fine for me.