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About Hyrulean

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  1. damn I might be a few years too late hahaha
  2. You're on the right track. You can just use convert vdb right after the pyro to convert it from a houdini volume to a vdb, then use another convert vdb to get the polygons. There is a tutorial that goes a bit more in depth about this, specially the shading: is this what you were looking for?
  3. HP OMEN 880-139

    Thanks Bathyscaph
  4. HP OMEN 880-139

    Hey guys saw a good deal on this pc by HP and was wondering if I should get it, here are the specs: Processor Type 8th Generation Intel Core i7-8700 Processor Cores 6 Processor Cache 12 MB System Bus 8 GT/s DMI3 RAM 12 GB Graphics Card NVIDIA GeForce GTX 1070 Would definitely need an upgrade on the RAM, but other than that do you guys think it's a good buy? The graphics card is not listed on SideFX and that's my main concern.
  5. Extended Ocean Alternative

    Just if anyone comes looking for this, I'll post the "solution". At the time I posted this, I've been using only Houdini 16.0.504 and this version has the extended extremely bugged. I upgraded to .671 and that gave me better results, even tough the camera frustum still gave me crazy results, like for instance, when it touched the the bounds of the camera the plane started to go up. But other than that everything worked.
  6. Hey guys, I've been trying to use the extrude polygons feature of the Particle Fluid Surface, but the bounding box makes my meshing weird, even tough my mesh looks fine without using the bounding box. Using the BBox, on the first four frames the mesh just goes away and I also get some gaps between the mesh from the flip and the mesh from the extended. Since I need the Bounding Box to extend my ocean using the Particle Fluid Surface node, and that's acting out, I'm looking for some good alternatives to that. Does anyone has any suggestions?
  7. Demo Reel suggestion

    Go for it! Mr. Chicha!