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• Rank
Peon

## Personal Information

• Name
Igor Majdandzic
1. ## Accessing Normal of a Primitive

Did not figure this one out, but for now I just adjusted the resulting points per VEX
2. ## Accessing Normal of a Primitive

In my example I have an arc, and wanna extrude the sides. but because there is a slight tilt in the lower normal it does not extrude along the ground plane, the lower points are slightly off. Is there a way to access the normal and to manipulate it in VEX?
3. ## if x in - Is that possible in VEX? Or How to do that?

Feels like a work around, but that will definitly do the trick. Thanks!!!
4. ## if x in - Is that possible in VEX? Or How to do that?

Hey, I wanna access certain points in my geo. Is it possible to or how would I, let's say, with var and max_value being variables already set. int an_array[] = array(0, var-1, max_value, 100) if @ptnum is in an_array[]{ do this; } Cheers
5. ## Introduction to Vex

And maybe how to create groups with the group expression, especially different ways of iterating over the points, edges primitives. And although way over my head, doing a solver. Watched the introduction, despite needing more practice this was fun, and very informative. And the pace was top notch. Will try to use more and more. Thanks Rohan.
6. ## Dot dot dot

Nice timing of the different states
7. ## Making Dessert in Houdini - Training

Didnt see it, now I know it. Thanks
8. ## Making Dessert in Houdini - Training

You say Octane Redshift and Arnold, but Arnold is not mentioned on the page. Is that coming as well or just a mishap? But for sure looks cool
9. ## CG Workshop?

Well I signed up for the course this term. You will get the critical feedback in June then.
10. ## CG Workshop?

If you go to the actual vimeo page of the presentation video some students provided feedback for the course. https://vimeo.com/194219623
11. ## Proc UV Mapping - problem

Hey guys, I am following the Game Tutor - Procedural UV Mapping Tutorial, and I run into a problem. The first example with the street works as demonstrated, but the box uv mapping kinda fails. Looking at the uvquickshade I don't get a result. The box stays grey. I attached the file, maybe someone would be kind to check if I am doing something wrong? I am using H16 Edit: Just to clarify, I went over and over the settings, and either I am blind or ... so I put some milage into it. Thanks, Igor box_uv.hipnc
12. ## Intro To Procedural Modeling: Fence Asset Tutorial

To be honest you lost me... which is fine cause now I know what to look up. And I am no reference my any means Thanks for sharing!
13. ## Learning Paths Houdini experience

Hey, I am following the recommended sidefx learning path. From time to time I enjoy a quick video from sidefx. I am nearly finished with the beginner part of John's pluralsight path. Next stop Game Tutor. With the intention of creating something after every big chunk of the path. So far I enjoy Houdini in every step and I know there is a whole world waiting for me. So I will throw in Sabers course maybe or a fxphd course. The path itself is a good learning experience for people who never used Houdini. Although the test on the Pluralsight page is not good. I am already a Houdini expert according to the test, but some questions were answerable with a general knowledge of 3D packages. So if you are not a complete 3D beginner, the test is kinda off. Happy Houdini'ing

Thanks
15. ## meshing fractals

These are just plain awesome! thanks for the share.
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