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badgerfx

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About badgerfx

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    Peon

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  • Name
    Igor Majdandzic
  1. Accessing Normal of a Primitive

    Did not figure this one out, but for now I just adjusted the resulting points per VEX
  2. Accessing Normal of a Primitive

    In my example I have an arc, and wanna extrude the sides. but because there is a slight tilt in the lower normal it does not extrude along the ground plane, the lower points are slightly off. Is there a way to access the normal and to manipulate it in VEX?
  3. if x in - Is that possible in VEX? Or How to do that?

    Feels like a work around, but that will definitly do the trick. Thanks!!!
  4. Hey, I wanna access certain points in my geo. Is it possible to or how would I, let's say, with var and max_value being variables already set. int an_array[] = array(0, var-1, max_value, 100) if @ptnum is in an_array[]{ do this; } Cheers
  5. Introduction to Vex

    And maybe how to create groups with the group expression, especially different ways of iterating over the points, edges primitives. And although way over my head, doing a solver. Watched the introduction, despite needing more practice this was fun, and very informative. And the pace was top notch. Will try to use more and more. Thanks Rohan.
  6. Dot dot dot

    Nice timing of the different states
  7. Making Dessert in Houdini - Training

    Didnt see it, now I know it. Thanks
  8. Making Dessert in Houdini - Training

    You say Octane Redshift and Arnold, but Arnold is not mentioned on the page. Is that coming as well or just a mishap? But for sure looks cool
  9. CG Workshop?

    Well I signed up for the course this term. You will get the critical feedback in June then.
  10. CG Workshop?

    If you go to the actual vimeo page of the presentation video some students provided feedback for the course. https://vimeo.com/194219623
  11. Hey guys, I am following the Game Tutor - Procedural UV Mapping Tutorial, and I run into a problem. The first example with the street works as demonstrated, but the box uv mapping kinda fails. Looking at the uvquickshade I don't get a result. The box stays grey. I attached the file, maybe someone would be kind to check if I am doing something wrong? I am using H16 Edit: Just to clarify, I went over and over the settings, and either I am blind or ... so I put some milage into it. Thanks, Igor box_uv.hipnc
  12. Intro To Procedural Modeling: Fence Asset Tutorial

    To be honest you lost me... which is fine cause now I know what to look up. And I am no reference my any means Thanks for sharing!
  13. Learning Paths Houdini experience

    Hey, I am following the recommended sidefx learning path. From time to time I enjoy a quick video from sidefx. I am nearly finished with the beginner part of John's pluralsight path. Next stop Game Tutor. With the intention of creating something after every big chunk of the path. So far I enjoy Houdini in every step and I know there is a whole world waiting for me. So I will throw in Sabers course maybe or a fxphd course. The path itself is a good learning experience for people who never used Houdini. Although the test on the Pluralsight page is not good. I am already a Houdini expert according to the test, but some questions were answerable with a general knowledge of 3D packages. So if you are not a complete 3D beginner, the test is kinda off. Happy Houdini'ing
  14. meshing fractals

    These are just plain awesome! thanks for the share.
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