Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Mikhail_Alexeev

Members
  • Content count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Mikhail_Alexeev

  • Rank
    Peon

Personal Information

  • Name Mikhail Alexeev
  • Location Russia
  1. Loop tool worked perfectly, thanks. As for the animation - I think for now I'll stick with the quickest and simplest solution - FBX export, can you describe the most suitable process for assigning bones to mesh like this step by step? What FBX export settings should be used, baking, skinning etc? Thanks again
  2. Hello everybody! I have a simple grid animation like this: The animation is driven by a $F*0.001 expression in mountain node offset channel: Is there a way to: 1) Loop this animation seamlessly And the most important: 2) Is there a way to export this animation to Unity? If yes, what format is better for the task and what export/import settings should I use? Thank you for your time.