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Loop tool worked perfectly, thanks. As for the animation - I think for now I'll stick with the quickest and simplest solution - FBX export, can you describe the most suitable process for assigning bones to mesh like this step by step? What FBX export settings should be used, baking, skinning etc? Thanks again
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Hello everybody! I have a simple grid animation like this: The animation is driven by a $F*0.001 expression in mountain node offset channel: Is there a way to: 1) Loop this animation seamlessly And the most important: 2) Is there a way to export this animation to Unity? If yes, what format is better for the task and what export/import settings should I use? Thank you for your time.