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horia747

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About horia747

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    https://www.vesio.uk/

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    Horia
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    London
  1. I seem to be on the latest version... Looks like I may need to get in contact with SideFX to see whats up with this. Thanks for all your help. I'll update this thread when I have a fix. Horia
  2. Thanks a lot for helping me out. I have attached the scene camera now. I have tried creating a new camera, rendering to mplay & EXR to disk, and changing the wall material. Problem persists. Interesting that it is not visible on your end when viewing the other render passes. https://gyazo.com/bd914e666e20840a2fbe565e765cd065 camera_scene_n.abc
  3. Sorry about that. I have edited the post now to include the alembics. The glitch seems to be happening on the wall (window_hole) geometry...
  4. Thanks @Jesper Rahlff & @chrisdunham95 For now I have just created a couple of DOP networks to at least separate the window and roof fires. I can see that wedging could be a good way of caching and then having control over each fire. Clustering could also be a good option. Will definitely look in to these more when I have time... On a completely different note, I am now trying to render said simulations and for some reason any extra image plane that I have added has this glitch distortion around it... The main combined pass is completely fine. Is this a bug? https://gyazo.com/17976b3da09c35b83d143bf72c8fce81 Any thoughts would be appreciated. burning_barn.hiplc turret_model.abc window_hole.abc
  5. Hi there, quite new to Houdini and I'm struggling to find documentation for something like this. I have a scene with a building where there are multiple fires starting at windows of varying sizes. This means I have different source volumes (fuel & temp, and a pump) for each window. I want to be able to render the pyro from each window separately and perhaps even have dynamic resizes for each source. The only way I could imagine doing this would be if it was possible to have multiple smoke object nodes that can reference different source volumes (the fuel & temp, and the pump). I saw that clustering exists but from what I understand it only accepts point sources? I am using a fluid source node building SDF from geometry to create the source volumes. What would be the best way of doing this? Thanks in advance and apologies if this has a very simple answer.
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