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westonslater

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About westonslater

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  • Name
    Weston Slater
  • Location
    Vancouver
  1. Grass Ripple Deformer

    Hey guys, long time lurker first time poster - I've got a shot with a helicopter hovering over some grass, and I'd like to create a deformer system using VOPS/VEX to simulate the grass being pushed down and out from beneath the helicopter (basically a fancy sin ripple). I'm just using lines scattered on a grid as grass for the time being, but am really struggling with wrapping my head around the math/trig involved. I was hoping somebody would be able to help push me in the proper direction? Even just a sample scene of lines being pushed tangentially away from scene center would be a huge help towards getting me moving in the right direction. I greatly appreciate any help! (ps, I'm hoping this was posted in the correct forum -- please let me know if this belongs in a place more specific)
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