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Mjag07

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About Mjag07

  • Rank
    Peon

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  • Website URL
    www.mikejagodzinski.com

Personal Information

  • Name
    Mike
  • Location
    USA
  1. Pyro Export

    I have to agree, When I did a test using VDBs it was super simple and I get to use an Arnold shader. The bounding box is visible by the way. I will do some digging into the Soup stuff for Maya. Thanks for the info Sepu
  2. Pyro Export

    Arnold 5
  3. Pyro Export

    Im working on a project that needs to be rendered in Maya. Question is whats the most efficient way to get pyro from Houdini into Maya. I have tried Houdini engine which works sometimes while other times it just doesn't load the asset properly. I have also exported VDBs from Houdini to Maya which was very simple. But the draw back with that is I cannot see the pyro in the viewport 2.0. Maybe some of you have some helpful tips ?
  4. Pyro Export

    Im working on a project that needs to be rendered in Maya. Question is whats the most efficient way to get pyro from Houdini into Maya. I have tried Houdini engine which works sometimes while other times it just doesn't load the asset properly. I have also exported VDBs from Houdini to Maya which was very simple. But the draw back with that is I cannot see the pyro in the viewport 2.0. Maybe some of you have some helpful tips ?
  5. Mastering Pyro FX In Houdini - Rebelway

    Now that looks like a great workshop .
  6. Tree and Foliage Tools

    Im right there with ya David !!
  7. How to Simulate Helicopter Field

    Thanks for the info. Very cool
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