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  • Name Nacere Guerouaf
  • Location MontrĂ©al
  1. Thanks a lot for you help. This seems to work as I wanted.
  2. And this will not affect the behavior of the effects or the object/fluid relationship? If I underscale my geo I mean.. Because I export my FX in Maya at the end (where the creature has the real size)
  3. Hi everyone, I am new in Houdini and I have a pretty basic question about scale in this soft and its impact on the physics of the effects. I want to do a flip fluid simulation with a big geometry like this: My team sent me an alembic of 2700 centimeters (in Maya unit) of our animated creature. So it is huge in Houdini and i can't make a container of this size without crash. What is the way to proceed with such a big geo? Do I have to set Houdini units for under scale my object? Thank you Ps: Sorry for my poor english