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immeen

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About immeen

  • Rank
    Peon

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  • Name
    chougimmeen
  • Location
    south korea
  1. I have an alpha rendering question.

    English is not my native language and I am sorry So I'm sorry to have to translate and I used the fbx shader and it did not matter when I was rendering it all together. However, when you make a tree with a forced matte, you get a grid. And the shadows come out without problems, only the matte problem. I added an opacity map to the fbx shader. The grid is still visible. No shadows are visible. Only rendering with matte looks like that Thank you for reading my stupid English.
  2. When you look at this photo, the shape of the leaf in the matte rendering appears as planen. Why is this? I dropped the leaves into the alpha channel.
  3. I want to shake the leaves in the picture but I can do that please help me!!!
  4. This is the code I worked on. How can I make more progress here?
  5. 댓글아무도 안달아줘...
  6. I wonder what each particle should render
  7. houdini When you run it, you get an error and the houdini out. ㅠㅠ help me~~~ houdini.env text HOUDINI_DSO_ERROR = 2 PATH = "C:\ProgramData\Redshift\bin;$PATH" HOUDINI_PATH = "C:\ProgramData\Redshift\Plugins\Houdini\16.0.557;&"
  8. Hello.i have a question. I want to make this scatters move around like this picture by using solver, but dont wanna touch the high ground along the way. I have no idea how to do. Could you guys advise on it? I also attached file. Thanks Please Help me. ㅠㅠ Scatter_solver_scatter_v03.hip
  9. Solver Questions Please

    Yes Yes avoiding terrain red ball sorry, i' m very immature in English ㅠㅠ
  10. Hello.i have a question. I want to make this scatters move around like this picture by using solver, but dont wanna touch the high ground along the way. I have no idea how to do. Could you guys advise on it? I also attached file. Thanks Scatter_solver_scatter_v03.hip
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