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  1. How to Copy Multiple OBJ to ID

    Hi jingaa! Do you think this method could work to replace a group of collision objects with their hi res version? Cheers, C.
  2. emit particles from pyro sim

    You may do something like advect the particles from the fluid and then give them incandescence and alpha only when the fluid reach the value transferring them the attribute you whant to use...is more like it would happen in reality... Hope make sense... H.
  3. Paint peeling effect-How to disappear fragments

    OK solved...with a solver!
  4. Paint peeling effect-How to disappear fragments

    Hi Peon! Thanks for the help!Is a great hint! i have some dubt...if i 'm at frame 1 and subtract 50...is 49...if i multiply that for -0.1...is -4.9...not in the range... I also can't understand how increase of 0.1 each frame..is a loop needed? I attach the scene file! Thanks alot! C. cloth_tear_collision_test.hipnc
  5. Paint peeling effect-How to disappear fragments

    Hi Atom! I have slightly changed way to make them disappear...instead of scale down each shard or simply fade his alpha which are a little fake I'm trying to blast the single vertices as they are bumped up from the surface. So I did use group but directly in the blast node,and it works! But i have a new problem;-) If i do use the @active attribuite it will disappear as soon as it moves...i would like to have some delay between the bumping and the corrosion. So I need a new attribute (@corrosion) For this porpouse i think to do something like: @corrosion=@active+something that increase over time. Create a group of those points who reach a value of corrosion of 1.5 for example...and blast that group. There is a way to add 0.1 each frame? Other than animate a slider of course! I will post the scene tomorrow! Thanks a lot! C.
  6. Paint peeling effect-How to disappear fragments

    Hi atom! Thanks for the hint! Here come a noob question...since i@active is 0 when still and 1 when moving....how i connect Alpha wich is the opposite value...0 when active and 1 when still...? Hope u understand my dubt!:-) Carlo
  7. Paint peeling effect-How to disappear fragments

    Hi Sepu! Thanks alot!, I aready saw this, i'm at the point that i have those fragments animated and i whant them to disappear after a certain distance from the original position... Can't find a way... C.
  8. Hi everybody! I'm working on a paint peeling effect, i need to make the paint fragments to disappear, they are obtained from voronoi fracture , i have set up a loop to make them scale down, it works but i need make it work only on the active fragments and not on those are still in place, i have an i@active attribute to interact with the cloth solver. Any help would be great, thanks in advice! Carlo
  9. Hi everybody, I was wondering how to instance geometry on hairs to deform them, like feathers or tubes...any resource or hint? Thanks alot! Carlo