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About PhiiLL

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  1. Hi guys, how can I edit the pivot to match a specific surface primitive or normal? I need to transform the arm of my robot in a specific way, so my pivot needs to be edited to match the surface normal. I already tried to edit it with " and ' but this only allows to move it but not to rotate it :/ Roboter.hiplc
  2. Thank you for your answers My problem is, that I knew that already, because it was written in the docs, but there isn't written, why I have to plug P in pos. I'd like to know why I have to do it in this way. I'd like to have a more deeper unterstanding of the network. But I don't know where to get those information :/
  3. Hey guys, I'm new into vop's and wonder why I dont get any result, when distort the nomals through an turbulent noise node? Is there any tutorial which covers the vop basics? Like what the colors mean and what datas need to flow through nodes to get results? Thank you for your help
  4. Wow guys, thank you for your answers! I think the solution with the lower opacity will do the trick The webinar looks also great <3
  5. Hey Guys, I'm trying to achieve the look of an object inside glass. My problem is, that the inner object has no color when I render it. Could you please help me? Thanks Sphere_In_Refractive_Cube.hipnc
  6. Boolean operator won't substract

    okay, thank you for your help
  7. Boolean operator won't substract

    Wow, thank you very much for the quick response! Could you tell me why the boolean works, when the nodes are set in this order? Maybe I can avoid similar problems in the future if I understand what the problem was
  8. Hey guys, I want to make a simple screw in Houdini, but the boolean operator is not very helpful when I try to make the thread out of a helix :/ The aim is to subtract the helix from the body of my screw, which should create my thread. But it won't subtract it entirely :/ Could you help me please? screw.hipnc