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DeKo

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About DeKo

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    Valdemaras D.
  1. Pyro collision velocity leak

    Hello guys, maybe anyone knows why on pyro collisions, velocity still leaks? Density works properly, but not velocity. Maybe there is some simple checkbox or it's by design and I should delete those velocities by some advanced hacks? Any ideas? Thank you! collision_pyro.hip
  2. Hello guys, there are so many old threads how to render the big amount of particles, I'm guessing maybe there are some modern approaches in newer Houdini versions? Here is my workflow: I have saved 100 mln of particles (pos, vel, color) It takes 3 min to render and 30GB of Ram if I load them by Load SOP. It takes 2-3 times quicker if I use Delayed Load Shader. But it's hard to use it coz I have procedural particle scale, dynamically changing colors by vex, etc in SOP level. Re-make everything in shader seems too complicated in my case. Also, I tried Packed Disk Primitive in Load SOP. But to make color, pscale changes I must unpack it and performance drops like loading file as usual geometry. Any other suggestions how to deal with big point counts? Maybe there is any more modern way? Thank you in advance.
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