Jump to content

pyroX_0

Members
  • Content count

    3
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About pyroX_0

  • Rank
    Peon

Personal Information

  • Name
    Poya
  • Location
    London
  1. Hi all, i hope you are wall well. I have a quick question regarding exporting of transform data from my rbd object. I need to use the transforms in Maya. So i have tried to export the rbd as an fbx, however i still do not get the individual transforms for each peace in my rbd sim. So as an example imagine a sphere attached with cubes. I would want to export the cubes and each other their transforms from Houdini to Maya. any one have any solutions? Thank you
  2. Intersecting geometry fix

    Thank you so much for this. I just checked it out and it pretty much what i wanted. I have one more question. If i were to then cache these out and send them over to maya. How could i extract each cubes transform value as it moves along with the animation?
  3. Intersecting geometry fix

    Hi guys, I hope you are all well. Okay, I have this issue for this personal project I am doing for a friend's short film. Basically, we have a rigged animated model of a man walking. I need to attach these cubes to the body (all over the body that is) completely covering his body with cubes. I then need the cubes to be colliding with each (basically to have no intersections between the cubes). Can someone please give me some advice as to how I will stop the intersecting geometry. I have scattered points on the animation, copy to points the cubes and have run a rbd solver to solve the penetration but I still do get some intersecting. I am sure there is another way for this. Thank you all soo much. Merry Christmas
×